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Game Postmortems Page 3

Working on an Update
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Postmortem
Okay..so the Community Game Jam is over and I can upload an updated version of the game..I'm currently working on it and would upload it in a day or two..Stay...
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Wyvern Joust is Ready!
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Postmortem
The 4 player local multiplayer wyvern jousting game is finally ready! It's has been a long journey. 2 years between my secular acting job and lots of programmin...
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Post Ludum Dare post-mortem. 27th overall!
Postmortem
Table of contents - Results - Very brief introduction about myself - About the LD experience and the game - What went right & what went wrong - What I learned &...
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Thank you itch.io Community!
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Postmortem
To all you beautiful people, ( & R_1.3) Us at Dead Dream's Studio would like to thank you all who played our game for the great feedback, kind words and most im...
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A Postmortem of Whirl: Introduction
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Game: Whirl Download: https://cloud-buchholz.itch.io/whirl Price: FREE! Platform: PC (Linux and Mac) This is a postmortem of my arcade game: Whirl . Every week...
Post-mortem and solution to unlock all 4 endings
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In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
The Data Among Us
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Hey everyone, I ( @forte_bass ) really like doing data analysis, so I wanted to share stuff that I show Innersloth peeps every now and then to get a feel for ho...
Detritus sure is a thing
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Detritus is a game about trash, and in particular digital trash. Its about the files and things that we scatter about our computers. It also comes from this: De...
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My experience with Meditations Games
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Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
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リズムパズルゲーム「VOXSOLAR」開発記
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LudumDareに久々に参加してこの「VOXSOLAR」を作りました。 ゲームデザインや制作で気をつけたとことかまとめておきます...
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The future of Barkley 2
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Hey there! You might be wondering what is going on with everyone's favourite project, Barkley 2. Well, sit down, because it's a long story. I am Paperjack, a pr...
Prison of Lies: Portmortem
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Prison of Lies is a short visual novel that I created for NaNoRenO 2019. In this post, I'll attempt to fully explain just how I managed to pull this game togeth...
My adventures with Global Game Jam 2019 and the Bitsy Museum Hack
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Postmortem
SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
The Master of the Land ~ A confession
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I started developing my first idea for "a short ambient game" in October 2015, with the basic concepts, the setting, and the main character. By February I was s...
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HapyFile development process and post-mortem
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Conception As soon as the jam started I had an initial idea of what I wanted to do - a platformer without jumping. I'd sort-of done something like this in my fi...
And you thought Silent Hill was a bad neighborhood...
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I have been entering IFComp since 2013. It's always bad to try and throw something together last-minute, but I have totally done that . My first entry, Final Gi...
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Abyss (Nanoreno 2019) Postmortem
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Hello, Stranger! Welcome to the Abyss Postmortem ! For those who don't know, Abyss is a mystery/drama/puzzle Visual Novel developed during the NaNoRenO 2019 gam...
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Bars Postmortem / Journal Thing
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Hello everybody! First off I want to thank everyone who commented, critiqued, recommended, and retweeted Bars. I'm glad a game I worked on could bring a smile...
Jazzed Out Timelapse and Post-Mortem! - Post-Mortem
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This is the second post of our Jazzy Beats Timelapse & Post-Mortem post combo. If you haven't checked out our post regarding the Timelapse yet, we recommend you...
A Place to 🐝
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Postmortem
I wanted 'lighthouse' to win the poll for this month's Bitsy jam theme, but I got bees. You win some, you lose some. Actually, that's a lie, the theme I want fo...
Dungeons of Loot: A Postmortem
Postmortem
This has probably been the best LDJam I've actually done in a while, between having my prep done and not having to crunch to complete the project Ludum Dare...
Thank you for 100+ Download (and a little bit of thought)
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Thank you very much for 100+ downloads in span of a day since the game file is up. This is most download I get this fast and its honestly amazing and I am a bit...
FPSWare Post-Mortem
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Hey all, Lisa here, I decided to write up a little post-mortem about FPSWare from my perspective. I hope you enjoy it! The Idea The concept for this game popped...
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Postmortem
Postmortem
Goals As a long time Source game mod maker, I was interested in learning a modern publicly available engine to make VR games with. Unreal Engine 4 felt like a n...
An Extra Game Jam Postmortem
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I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
Thank you and the future of The ER
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The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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UE4 Project Files Now Available!
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I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
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Postmortem of Game Jam
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(Here’s an unfinished title screen) Despite being in game development for 9 years, I’ve only participated in a game jam once before. The last one was a 7 da...
My 7DRL Experience
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My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Seagulls Watcher postmortem
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The Concept In the spring of 2018, I visited Helsinki for a couple of days. I was drawn out, tired from work and creative endeavors. I felt like a mess & neede...
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First Game Jam Postmortem
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I've been wanting to make video games since before I was able to read, and during my childhood, I've made a few "games" (basically prototypes or proofs of conce...
And that ends the development of my first game!
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Hello! Franck Poulhon, alias Frelon-K Games, talking. Long story short : I ended the development of my first game : Neko Ex Machina . It is released and live...
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Why I switched Engine Mid-Jam and Why It Payed Off
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I was aiming for the compo with this game jam but because of several different events I missed the deadline for the compo. Everything you see in the game was ma...
The SIR Q.T Retrospective
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After every jam my head is buzzing, I feel disoriented as I finally pick up my head after a few straight days of work, and I’m excited and nervous for how it...
Postmortem for RUN FROM SPACE
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This is postmortem for ludum dare 42 game Run from ⭐⭐SPACE⭐⭐ . I'll try to describe here development process of the game, and cover things that we did w...
Postmortem - My thoughts after the game jam
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The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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Southampton Game Fest
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(pictured left to right, Jason Weyham - Tester, Brendan Toy - art and programming, Nikita Penny - Marketing) HELLO EVERYONE! Well we had a super busy weekend ex...
What I was trying to do
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The aim behind this game was to add a side-story to The Broken Pirate's Cursed Heart game . I created the original BPCH game for Rainbow Jam 2017 , which is foc...
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Update Thoughts!
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Hi. Hello. It's been quite the week. Thank you for the blow-out response to the Full Bloom update. The day we released the update, I think my heart did not stop...
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Disappointment
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The first word that comes to my mind when I think about this project is disappointment, Too harsh? Maybe. But I am my worst critic. The Problem I was way too e...
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The Gate Closes: A Postmortem on Gate of Providence
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Initially posted on my website. It's been eight months after the release of Gate of Providence . During this time, the game has received over 12000 views and...
InTWON: Post-mortem Nano 2019
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Hi! Neru here: 1/2 of the ponprod team. March went by so fast, and yet, I feel as though it also took longer than I had expected. We're a little into a week fro...
Retrospective of A Notebook Prototype
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This is cross-posted from my personal blog . Play A Notebook Prototype Before Reading This! This week's post will be a mini retrospective for my recent prototyp...
The Last Straw Post-mortem
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Parse Nips and The Last Straw A few words about our team first. Parse Nips came to exist due to Three Thing Game, a game jam which is hosted twice a year at our...
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TOJam in Retrospect
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After doing several Ludum Dares and other online jams, but never being satisfied enough with my output from any of them to publish it, I swore off game jams in...
First BTP game jam
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I did not originally plan to join this game jam due to I had a little boy very recently (2 months today :) but I was able to find some time to create a small ga...
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The past, the present, and the future
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So in the last post talking about the bug fixes, I have mentioned, that I'll release a post talking about the current state of the game. By the current state of...
Why a demo? Because trademark!
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There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
Finishing Touches
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With this last update I hope to have solved the learning curve of the basic mechanics of the game. It was a really nice experiment for me and while I have wonde...
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Underwater - Postmortem
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For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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