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Game Postmortems Page 4

Underwater - Postmortem
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Postmortem
For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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Jam postmortem - Planetary grapple
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Postmortem
"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. (note: its been 2 years since i made this postmortem. I i re-r...
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My Pet Kingdom Post-Mortem
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Postmortem
Background As I've mentioned in a few other posts, My Pet Kingdom was originally designed for #Lowrezjam 2016 which asked developers to make a game that was 64x...
I finished my first ever game jam!
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Postmortem
TLDR; What a great experience. I really enjoyed every part of taking place in Ludum Dare 42. I would really appreciate any feedback / comments on the game. This...
Postmortem : Surviving Mars
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Postmortem
Surviving Mars was created in 7 days for the 7DFPS game jam. I used Unity to create this game and a host of asset packs to speed up production in time-intensive...
What 3 prototypes of Drag Race taught me
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Postmortem
Tips on Game Development What 3 prototypes of Drag Race taught me. 1. Put down the keyboard, pick up the pen Heard of GDD (Game Design Document)? Do it a Coding...
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Day 21 - Some Ideas for a Non-Game
Postmortem
Alright, this update is just me adding some screenshots and GIFs to the page, but I wanted to talk a bit about what progress I was able to make during the game...
Messenger - Postmortem
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Postmortem
For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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Cellar Run postmortem
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Postmortem
My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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Aylin. New Game Of Terror
Postmortem
New videogame "Aylin" This is the trailer video...
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Peoples have disappeared mysteriously in this place. Believers of the paranormal tell the story about a girl "Aylin".
Looking Back...
Postmortem
Hello there, if you have stumbled upon this little game of ours and do end up checking it out, I want to say thank you. To all of those have bought, or even pla...
My firstborn child, afterwords of 'El crítico'.
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Postmortem
Hello! First of all, I want to thank you all. I'm very happy to finish my first videogame. My name is Emir, and I'm from Argentina. As you can see, english isn'...
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Postmortem?
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Postmortem
Analytics Before I write my thoughts on Countdown , I would like to publish today's analytics for Countdown . They go as follows: Today's analytics of Countdow...
What I learned from my first project "Jewel Thief"
Postmortem
Jewel Thief was the first project that I ever chose to publish, and it took quite a while to really get it out. It actually built on a previous game I made titl...
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Post Mortem
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Postmortem
❤ Valentine's Day! The self-proclaimed day of all enamorated folk, filled with love and hate. In the spirit of the holiday Epic has reminded us that "All's Fa...
Prototype Postmortem
Postmortem
Game Link: https://itch.io/jam/igmc2018/rate/336498 Introduction Hello, and welcome to a very late project thread for Princess Showdown. I will kick this off b...
I never knew you could halt the spread of Communism with a charcoal grill.
Postmortem
I've just put the second game I've published on my page. It's not the second-ever game I've made, mind you; it's probably more like my fourth or fifth so far. L...
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Milestone 2 – My planning process
Postmortem
So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
Beyond the game jam...
Postmortem
Well, the game jam has come and gone and after catching up on a bit of sleep, we quickly realized how much we hated the main game mechanic. Using the mouse to i...
"Voices Of The Void" 1 year anniversary🛸📡​🦐​
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Postmortem
📡Voices Of The Void now 1 years old🛸 Its been an entire year since VotV got published, its been a fun year full of spooks and stuff, and im thankful to ev...
My First Public Game!!!
Postmortem
I finally uploaded a game somewhere! It has been 5 long years since I started making games and I have not had the courage to upload any of my solo work ANYWHER...
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Post Mortem
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Postmortem
This was an interesting project I started as part of the Game Jam for extra credits. It was a lot of fun and I learned a lot, namely: The importance of sound d...
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drowning, drowning: postmortem
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Postmortem
this game has a bit of a story around how it ended up getting made, so i thought i'd talk about it here! along the way, i've included a bunch of work in progres...
Yuzuki Extra Content
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Postmortem
This is spoilers heavy area. If you haven't played Sweetest Valentine and plan to play it, please come back when you've finished and wanted to know more about Y...
A moment of reflection
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Postmortem
Demonizer has been out for six months. In that time, I have done some private reflection on the project, but kept myself too busy or distracted to talk about it...
DevLog 24: My Personal Dream Is Coming True: Death and Taxes Release!!
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Postmortem
The game that I dreamt of in 2017 is now ready for its release. ONLY ONE MORE DAY and it is out there! Warning: all of this might sound a bit cheesy and overly...
Why My NaNoRenO Game Took Two Months
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Postmortem
In February, I was struggling with making progress on my crime horror visual novel, In Your Nature. It had taken me two and a half months to write about what am...
Thank You : A Postmortem
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Postmortem
The Abomination As much as my previous project \SPEK.TAKL\ initially left me dissatisfied (as documented in its own postmortem), Please (stylized in all lowerca...
happy 4th anniversary & thank you + newsletter
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Postmortem
hello. today is february 27th of 2022, which marks four years since i first released one night, hot springs here on itch.io. thank you to everyone who has playe...
Postmortem Ramble!
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Postmortem
As soon as I heard there was going to be a Yandere Jam on itch, I was straight in there as a participant, haha. I didn't really know what I was going to do, as...
VERY IMPORTANT INFORMATION!
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Postmortem
For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Interview - The Glasshouse
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Postmortem
Last week I had a chat about Apartment with Bec Fary from Triple R’s The Glasshouse . We spoke about the time the game represents, how it was made, and our re...
Retrospective, Thoughts & AN EXTENDED GAME!
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Postmortem
Hi, So I made a video saying all this, but a TL;DR and text will follow. TL;DW: RR was helped a lot by community, I learned a lot about myself and games. There'...
parting thoughts + acknowledgements
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Postmortem
a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
Longhaus Postmortem
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Postmortem
Introduction Longhaus was a university project made by a team of two programmers and three artists. We spent roughly seven months working on it and went through...
1 year old!!! (messy and all over the place, as usual)
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Postmortem
Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
Promesa 1st birthday
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Postmortem
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Postmortem +Thoughts
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Postmortem
First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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Pigeon Ascent - Trading edginess for humor
Postmortem
Hello, I'm Delta-Key, a bad coder, designer, and I am also bad at creating music for games. Still, I have tons of fun developing, so I keep practicing! For the...
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Kohana - Postmortem
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Postmortem
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
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✨Anniversary Celebration!✨
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Postmortem
Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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A Fleeby Update
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Postmortem
Hey guys, it's been a while! Can you believe Eggs for Bart is about to celebrate it's fourth birthday next month? That's bonkers. I just wanted to reach out to...
Post Mortem
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Postmortem
Developing Teisatsu was one of the most exciting experiences I've had when it comes to working on a team for games. This was my first time leading a full team...
Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!
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Postmortem
Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
What people are saying about SHUT IN...
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Postmortem
Reviews are coming in for SHUT IN, and look at all the wonderful things people have said! “Exploring themes of mental illness has certainly been done in games...
Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Alternate Watch Development Media
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Postmortem
This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Making of "The Other Side"
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INTRODUCTION This is written for people that are curious about what went into the making of The Other Side. I’ll be talking a bit about the decisions I made...
Postmortem + Future Project Sneak Peek
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My Nemesis and Hero is a slice of life BL filled with fluff. Super duper light-hearted unlike Forgive my SIns/Desires, Father ....... As usual, I did everything...
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