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Game Postmortems Page 5

Postmortem + Future Project Sneak Peek
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Postmortem
My Nemesis and Hero is a slice of life BL filled with fluff. Super duper light-hearted unlike Forgive my SIns/Desires, Father ....... As usual, I did everything...
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BUDDY SIMULATOR 1984 ONE YEAR ANNIVERSARY & NEW MERCH
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Postmortem
WE’RE BACK! Happy 2022 everyone! It’s been awhile since we’ve posted a devlog here and what better time to do so than our one year anniversary of releasin...
Quick Post Mortem
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Postmortem
Rashomon was the first movie that taught me about making movies, it was a shining example of how film structure works and it unlocked a personal revelation abou...
Vampliar Postmortem!
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Postmortem
Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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It's A Promise - Postmortem.
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Postmortem
Hello! Here is a mostly rambly post that I decided to call a postmortem. As stated on the games page this was meant to be a submission to the Winter VN Jam...
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Devtober 2020: Postmortem
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Postmortem
It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
1 Year Later - What have we been up to?
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Postmortem
One year later... Hell, it's about time... Hello! Apart from replying to comments, it's been a while since we last posted on Itch. This post is to update everyo...
Game Design Lessons in Making an Among Us-like Game in 10 Days
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Postmortem
What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
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Game Jam Thoughts
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Postmortem
Hello everyone (^v^)/ I'm so glad I was able to finish this game on time... I didn't really work on the game on the weekends, so I had to clutch real hard these...
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♥ JKHA Postmortem ♥
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Postmortem
Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
Game Jam Post-Mortem
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Postmortem
In this post, we'd like to share our experience at the Seattle Indies Game Jam 2019 , where we created The BridgeMaster , a tile-based puzzle game. You play a...
Halloween Scrooge: Final Postmortem
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Postmortem
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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Postmortem
And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
New demo in plans
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Postmortem
As promised modest DevDiary. 1. Publishers? We don't have a publisher yet, but we've talked to a few. Most are delaying any decision. For us, it's a clear sign...
Behind The Scenes Post
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Postmortem
Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
Making NEONnoir
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Postmortem
When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Parasite in Love Postmortem: Part 1 - Joining a Jam
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Postmortem
It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Some thoughts
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Postmortem
I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
Journey to Poom
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Postmortem
Doomed Assault As in many gamedev stories, Poom should not have existed. It came to be possible on Pico8 thanks to a (still unpublished) project, an Assault dem...
About this game
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Postmortem
This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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Post Mortem - Bee a Hero - Global Game Jam Graz 2020
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Postmortem
This post mortem describes the development of the game Bee a Hero which was created for the Global Game Jam 2020 in Graz over the course of 48 hours. As usual t...
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Making a Rhythm game in 72 hours
Postmortem
┗ ( ・o・) ┓♪ Game Jam Postmortem ♪┗ ( ・o・) ┓ Last weekend, a group of three people ( myself , Thoof , and Beardy ) made a rhythm game in 72 h...
The Making of Kouhai Quest!
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Postmortem
Hey folks, We just released a video on how we made the game to share our tips on how to improve at game making in general, and to shed some light on our game ma...
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Postmortem rambles from Pri Karin
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Postmortem
Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
Crumbling World Post-Mortem: The Story of a Failure
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Postmortem
Hello everyone! My name is Dani Marti, and I’m the indie game developer behind Dume Arts. It’s been about a month since I launched my first game, titled Cr...
Early Demo Release
Postmortem
Hey guys, finally after a few weeks after my first release of the prototype of my game, I've released an early demo build which all of you can try now. My aim w...
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DevLog 27: April Fooled Me
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Postmortem
Hi fellow Grims! Oak here. So we're off to an interesting month. Or life in general. But fret not, dear friends, colleagues and Grims - this too shall pass. I h...
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Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Postmortem
Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
Thanks everyone for playing!
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Postmortem
It's been around 4 months since the release of Dia, such a short game, but so many of you decided to play it, including the youtube community - Jacksepticeye, J...
Post Mortem
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Postmortem
Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some roug...
Reflections on puzzle gamedev
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Postmortem
Mimic was originally a game jam prototype and after tinkering at it for over a year I released it here on itch. It got pretty good reception and I learned a lot...
A Few Words About INITIATE
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Postmortem
PART 1 - Personal INITIATE was an important step in my progress as a game creator. Many times I find myself staring at a blank screen trying to come up with int...
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New Demo Released + Demo Postmortem
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Postmortem
Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Our game is finally available
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Postmortem
Our game is finally available for everyone. I (Kirthos) wanted to say that for a very long time now. The game is still on heavy development and we haven't done...
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Move Me
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Postmortem
How do we feel when we struggle through a narrow path? How do we feel when we stroll through a wide corridor of trees or an open field? Freedom of movement—or...
"outcast" - Origin story
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Postmortem
The goal with this game wasn't to build an intense story or plot, but to build atmosphere surrounding the feeling of being completely left out. After the intro...
Below the Ocean - LD 48 Post Mortem
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Postmortem
Thanks to everyone who helped make this my best Ludum Dare game jam EVER! I got a lot of awesome feedback over the last few weeks. I really appreciate all of it...
Retrospective
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Postmortem
End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
Beyond Your Window - A Post-Mortem about Visual novels, choices and love
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Postmortem
1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
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20-Year Journey to Creating a Free Browser MMORPG
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Postmortem
A Year Retrospective: Mirage Online Classic It's hard to believe our little free browser MMORPG, Mirage Online Classic, is a year old today, but looking back at...
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Postmortem, part 3: The Concept and Design
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Postmortem
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
The Effects of Vaporized
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Postmortem
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
The making of Decrypt
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Postmortem
It's been a week since we released our latest title, Decrypt , a science-fiction horror adventure set in 2432 on an abandoned space vessel, the ISS Travan . We...
Postmortem
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Postmortem
After a few weeks of the launch, I have decided to make this entry as a way to conclude the project. First of all, I've had a lot of fun making this game since...
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A 2020 Postmortem: What's up with Pure Jam?
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Postmortem
Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
Social Media + Inking
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Postmortem
Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Postmortem
Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Dev Diary : Prototype Post Mortem
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Postmortem
Hey everyone, I'm Torri and I'll be writing a bit about the idea behind Moonlight Garden and tid-bits about the development process so far in our very first pos...
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