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Game Postmortems Page 5

BUDDY SIMULATOR 1984 ONE YEAR ANNIVERSARY & NEW MERCH
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Postmortem
WE’RE BACK! Happy 2022 everyone! It’s been awhile since we’ve posted a devlog here and what better time to do so than our one year anniversary of releasin...
Quick Post Mortem
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Rashomon was the first movie that taught me about making movies, it was a shining example of how film structure works and it unlocked a personal revelation abou...
It's A Promise - Postmortem.
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Postmortem
Hello! Here is a mostly rambly post that I decided to call a postmortem. As stated on the games page this was meant to be a submission to the Winter VN Jam...
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Thanks for playing! Linger is #1 on itch.io, also updated to the latest version.
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Postmortem
Hey all, Thanks for playing the game, I built this in a few days, mainly over a weekend for a gamejam. Sadly, the game didn't win anything, only got an honorabl...
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1 Year Later - What have we been up to?
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One year later... Hell, it's about time... Hello! Apart from replying to comments, it's been a while since we last posted on Itch. This post is to update everyo...
Game Design Lessons in Making an Among Us-like Game in 10 Days
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Postmortem
What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
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Future Updates' Plans
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Postmortem
Hello, little birds~ Pri from FableNovel reporting! O7 It's now been a little while since Hummingbird's Crown was released! We can barely believe ourselves that...
Game Jam Thoughts
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Postmortem
Hello everyone (^v^)/ I'm so glad I was able to finish this game on time... I didn't really work on the game on the weekends, so I had to clutch real hard these...
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Game Jam Post-Mortem
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Postmortem
In this post, we'd like to share our experience at the Seattle Indies Game Jam 2019 , where we created The BridgeMaster , a tile-based puzzle game. You play a...
Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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Postmortem
And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
New demo in plans
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Postmortem
As promised modest DevDiary. 1. Publishers? We don't have a publisher yet, but we've talked to a few. Most are delaying any decision. For us, it's a clear sign...
Making NEONnoir
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Postmortem
When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Parasite in Love Postmortem: Part 1 - Joining a Jam
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Postmortem
It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Some thoughts
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Postmortem
I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
♥ JKHA Postmortem ♥
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Postmortem
Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
About this game
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Postmortem
This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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Post Mortem - Bee a Hero - Global Game Jam Graz 2020
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Postmortem
This post mortem describes the development of the game Bee a Hero which was created for the Global Game Jam 2020 in Graz over the course of 48 hours. As usual t...
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Making a Rhythm game in 72 hours
Postmortem
┗ ( ・o・) ┓♪ Game Jam Postmortem ♪┗ ( ・o・) ┓ Last weekend, a group of three people ( myself , Thoof , and Beardy ) made a rhythm game in 72 h...
Behind The Scenes Post
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Postmortem
Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
The Making of Kouhai Quest!
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Postmortem
Hey folks, We just released a video on how we made the game to share our tips on how to improve at game making in general, and to shed some light on our game ma...
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Postmortem rambles from Pri Karin
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Postmortem
Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
Crumbling World Post-Mortem: The Story of a Failure
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Postmortem
Hello everyone! My name is Dani Marti, and I’m the indie game developer behind Dume Arts. It’s been about a month since I launched my first game, titled Cr...
Journey to Poom
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Postmortem
Doomed Assault As in many gamedev stories, Poom should not have existed. It came to be possible on Pico8 thanks to a (still unpublished) project, an Assault dem...
Early Demo Release
Postmortem
Hey guys, finally after a few weeks after my first release of the prototype of my game, I've released an early demo build which all of you can try now. My aim w...
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Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Postmortem
Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
Thanks everyone for playing!
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Postmortem
It's been around 4 months since the release of Dia, such a short game, but so many of you decided to play it, including the youtube community - Jacksepticeye, J...
Post Mortem
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Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some roug...
A Few Words About INITIATE
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Postmortem
PART 1 - Personal INITIATE was an important step in my progress as a game creator. Many times I find myself staring at a blank screen trying to come up with int...
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Reflections on puzzle gamedev
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Postmortem
Mimic was originally a game jam prototype and after tinkering at it for over a year I released it here on itch. It got pretty good reception and I learned a lot...
Our game is finally available
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Postmortem
Our game is finally available for everyone. I (Kirthos) wanted to say that for a very long time now. The game is still on heavy development and we haven't done...
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Move Me
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Postmortem
How do we feel when we struggle through a narrow path? How do we feel when we stroll through a wide corridor of trees or an open field? Freedom of movement—or...
Below the Ocean - LD 48 Post Mortem
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Thanks to everyone who helped make this my best Ludum Dare game jam EVER! I got a lot of awesome feedback over the last few weeks. I really appreciate all of it...
MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Retrospective
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Postmortem
End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
Beyond Your Window - A Post-Mortem about Visual novels, choices and love
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1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
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20-Year Journey to Creating a Free Browser MMORPG
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A Year Retrospective: Mirage Online Classic It's hard to believe our little free browser MMORPG, Mirage Online Classic, is a year old today, but looking back at...
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DevLog 27: April Fooled Me
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Hi fellow Grims! Oak here. So we're off to an interesting month. Or life in general. But fret not, dear friends, colleagues and Grims - this too shall pass. I h...
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Vampliar Postmortem!
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Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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The Effects of Vaporized
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Postmortem
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
The making of Decrypt
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Postmortem
It's been a week since we released our latest title, Decrypt , a science-fiction horror adventure set in 2432 on an abandoned space vessel, the ISS Travan . We...
A 2020 Postmortem: What's up with Pure Jam?
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Postmortem
Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
Social Media + Inking
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Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Dev Diary : Prototype Post Mortem
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Hey everyone, I'm Torri and I'll be writing a bit about the idea behind Moonlight Garden and tid-bits about the development process so far in our very first pos...
New Demo Released + Demo Postmortem
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Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
Maia - A Little Postmortem
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*Don't read this if you haven't played it yet. There will be spoilers. Maia was born out of my spontaneous decision to join the Yuri Game Jam before it ended. T...
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One Year Later
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My god, it's been a whole year since GMTK2020 ? And GMTK2021 is this weekend? Now? Wow. Going into that jam, I had three ideas that were on my mind: I wanted to...
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Miracle Mia is on Steam
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After four long year Miracle Mia is DONE!...
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Sleeping soundly on a train, Mia and her sister Nia, are literally blown into a wild adventure they will never forget.
Maiden Chateu - Complete Game Released
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The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
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