Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
First of all, I'd like to say thank you to everyone who gave this project a chance despite coming from an unknown developer like me. I love making games and thi...
Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
LIKE ICARUS THAT FLEW TOO CLOSE TO THE SUN...that's how I felt with this game. It comes down too I was actually not familiar with ren'py enough to do the stuff...
And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
A short essay of my thoughts and feelings while making the game. Spoilers if you still haven't finished it. It's in my personal blog, not AppSir's official webs...
Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
Hiya! Just a couple nights ago we released this short game, so today I'll (Miko) be talking about how we made it. The project was primarily for the Shoot for th...
Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
welcome to dstnce it's not my first solo game (that would be reach ) and it certainly won't be my last. however, this was my first commercial game which is... k...
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
(Posted originally on our blog ) Hi guys Throughout the whole month, we've been actively participating in a gamedev jam called devtober . The final requireme...
My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the ga...
i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
Introduction Fire Monkey Panic is a 3D platformer designed for speed-running created for an assignment in Game Level Editing (GAME 132) at Johnson County Commun...
This Game Started Out Looking Like This: When this project started, it was just a simple idea. I knew that I wanted to make a SciFi project. I knew that I wante...
A lot went into Kaiju Noir: 40,561 words of dialogue & narration 9,605 words of game code 47 background images 166 character sprites 17 action frames & addition...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
Fixed a few issues/bugs which I somehow missed: Fixed audio chirps some users were having Fixed wrong sprites for catching cassettes Fixed crashes when catching...
In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
Hello. Long time no speak! As I’m writing this, it’s been two years since Family Dinner was first published on itch.io. Time sure does fly. Slow it down ple...
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
The goal with this game wasn't to build an intense story or plot, but to build atmosphere surrounding the feeling of being completely left out. After the intro...
Greetings! Good morning, afternoon, evening or whereever you are, or should I say, whenever you are? The release date of Vector Light is closing in and I wanted...
Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
"Hello, valued pawsenger! Looking for more, purrriiiight?" Thank you for playing this game. The kind messages, donations, and general support warms my frigid he...
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably w...
Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
We are well aware that the newest version suffered an audio bug. We are currently working on it, rest assured it will be fixed as soon as possible. Right now...
For one week in late February, I worked for 35 hours to make a game from scratch. Everything was streamed live and at the end I released a full game. Here, I sh...
All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even...
This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...