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Game Postmortems Page 6

An Amazing First Week + 1.1 Hotfix
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Postmortem
Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Thank you for 1000 DLs & Dev Thoughts
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Postmortem
First of all, I'd like to say thank you to everyone who gave this project a chance despite coming from an unknown developer like me. I love making games and thi...
Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Postmortem
Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Postmortem
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Postmortem
LIKE ICARUS THAT FLEW TOO CLOSE TO THE SUN...that's how I felt with this game. It comes down too I was actually not familiar with ren'py enough to do the stuff...
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A post mortem for Emberglass
Postmortem
And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
A Dev Blog About What Inspired HopBound
Postmortem
A short essay of my thoughts and feelings while making the game. Spoilers if you still haven't finished it. It's in my personal blog, not AppSir's official webs...
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Goodbye Rosefury (PLEASE READ THIS)
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Postmortem
Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Halloween Scrooge: Final Postmortem
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Postmortem
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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Making of Asterism: Time & Space
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Postmortem
Hiya! Just a couple nights ago we released this short game, so today I'll (Miko) be talking about how we made it. The project was primarily for the Shoot for th...
v0.4.4 - Post-Mortem
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Postmortem
Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
going the dstnce: a postmortem
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Postmortem
welcome to dstnce it's not my first solo game (that would be reach ) and it certainly won't be my last. however, this was my first commercial game which is... k...
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The Life We've Chosen: Post-mortem
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Postmortem
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Postmortem, part 3: The Concept and Design
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Postmortem
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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Postmortem
The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Devtober - Post Mortem - Oirbo Devlog #42
Postmortem
(Posted originally on our blog ) Hi guys Throughout the whole month, we've been actively participating in a gamedev jam called devtober . The final requireme...
designing products, and playing games
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Postmortem
My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the ga...
Intertwine Post-Mortem
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Postmortem
i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
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Stellar Interface Post-Mortem
Postmortem
(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Postmortem
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Postmortem
Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
Fire Monkey Panic Postmortem
Postmortem
Introduction Fire Monkey Panic is a 3D platformer designed for speed-running created for an assignment in Game Level Editing (GAME 132) at Johnson County Commun...
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What Next?
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Postmortem
This Game Started Out Looking Like This: When this project started, it was just a simple idea. I knew that I wanted to make a SciFi project. I knew that I wante...
Lost Girl is Released!!!!!
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Postmortem
Released lost girl!! I'm super excited to share it with you all. Thank you so much for all your support!!!...
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Post Mortem of Medusa's Mercy (video)
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Postmortem
Inspired by Cthulhu mythos
"Post Mortem" is a very Film Noir term
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Postmortem
A lot went into Kaiju Noir: 40,561 words of dialogue & narration 9,605 words of game code 47 background images 166 character sprites 17 action frames & addition...
Postmortem Ramble!
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Postmortem
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
All Wrapped Up + Jam Recommendations
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Postmortem
Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
Conclusion of the Destroy Threats Together event
Postmortem
The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
Updated to 1.1 (bugfixes) and Postmortem
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Postmortem
Fixed a few issues/bugs which I somehow missed: Fixed audio chirps some users were having Fixed wrong sprites for catching cassettes Fixed crashes when catching...
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The Long Road to Surrogate - A Personal Post Mortem
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Postmortem
In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
Devtober Post Mortem | 11.01.21
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Postmortem
[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
Happy New Year~
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Postmortem
Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
Post Mortem Commentary
Postmortem
Here's me talking about the development of this game and how it came to be...
Family Dinner in hindsight (aka the final update)
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Postmortem
Hello. Long time no speak! As I’m writing this, it’s been two years since Family Dinner was first published on itch.io. Time sure does fly. Slow it down ple...
Devtober 2020, Postmortem
Postmortem
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
The future of dwelling
Postmortem
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
"outcast" - Origin story
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Postmortem
The goal with this game wasn't to build an intense story or plot, but to build atmosphere surrounding the feeling of being completely left out. After the intro...
Release date closing in + exclusive reward for beta players
Postmortem
Greetings! Good morning, afternoon, evening or whereever you are, or should I say, whenever you are? The release date of Vector Light is closing in and I wanted...
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Postmortem: Sex Robot Road Trip
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Postmortem
Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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Art Part 1: Pitfall
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Postmortem
When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
Postmortem Ramble!
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Postmortem
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
#1 post-nanoreno log + 100 downloads!!
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Postmortem
"Hello, valued pawsenger! Looking for more, purrriiiight?" Thank you for playing this game. The kind messages, donations, and general support warms my frigid he...
End Notes+ Post-Release Devlog (Week 1)
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Postmortem
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
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Making your story look good
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Postmortem
So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably w...
Postmortem... Quite a few months later.
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Postmortem
Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
Spooktober VNJam Postmortem/devlog
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Postmortem
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Ang Ospital Demo 1.3
Postmortem
We are well aware that the newest version suffered an audio bug. We are currently working on it, rest assured it will be fixed as soon as possible. Right now...
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Making-Of Video - Daedalus Demise
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Postmortem
For one week in late February, I worked for 35 hours to make a game from scratch. Everything was streamed live and at the end I released a full game. Here, I sh...
Full Release (A Note from the Dev!)
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All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
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Postmortem
Postmortem
No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even...
Rose Seed Replica postmortem - mistakes were made
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This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
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