This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
Making this little game has honestly been quite the ride. Creating this little game marks a lot of 'firsts' for me. First time making a game as a solodev, firs...
I will not be posting game updates for the next 8-10 days . Due to a wedding in my family, I have been too distracted to work. And I'm leaving to a different ci...
Greetings, I'm ZIK; The game's developer. I'm really happy to announce you that my WIP solo-development project, CRIKEYMAS™ is finally got it's prototype buil...
Greetings Puzzlers! The first week of final development has passed, and a lot of progress has been made. As usual, we'll discuss this progress in this weekly de...
Starting at the beginning As a kid, video games were my whole life. Going into college in 2015, I took a step back from them to focus on studying and internship...
About 3 months ago we began working on first concepts ideas and where we want to go with our game. Now finally having the finished product it is funny to look b...
Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
Happy 3rd anniversary to Inverness Nights! In honour of the occasion I've written a big retrospective over on Medium , which explores the topic of making games...
It's been two weeks since AdvXJam2021 ended and I submitted The Will of Arthur Flabbington. I feel it's time to have a look at how the project evolved during th...
Manorvania has finally gotten off the frontpage. Man, that was a wild ride. It was fantastic! 17.000 people played. 17.000! That's a lot of people! And a lot of...
Why do we make games? Do we want to entertain people? Or do we want to pass on some stories or feelings? To push the boundaries of the game medium? Or is it for...
We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the c...
Hi everyone! It’s been almost two years since the release of Stay Home which is still hard to wrap our heads around considering we never finish anything. *sta...
Greetings! I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the d...
Note from Dev "Dawn of Dark Blood" I started doing these with my last game (A night at sea) and it felt really nice so I'm continuing this. While developing thi...
First things first: I cut the price down to $5 permanently. May 2019 I released Cope Island: Adrift. It was a very hard time of my life. I was not mentally prep...
Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
Gameplay Trailer released: In this update to Monarchies of Wax and Honey: Loader animation added while the game loads. Tutorial GIFs teach the basics of the gam...
Hi there, I am proud to see that 'I began to lose CTRL' finished 73th of 5400 entries of GMTK jam 2020. Currently in a period where it is hard to participate i...
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
Hello. We now have a bug report form here: https://forms.gle/3Mr2JKvN4bw5G1ar8 If you experience a bug, exploit, typo, or anything else that you know or thin...
Hello, Y'all, I'm going to be talking about the future of Among Us SP. For the last week, I've been contemplating if I should abandon ASP. I've come to the conc...
Vision It all started with a great idea of a spooky fores, monochromatic in green. I had just finished my first couple of unity tutorials and was ready to creat...
Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
Time to look back on what's been made so far and reflect. With the release of 3.1, the actual concept for the game has been shaped really well. It started out a...
So ! Wow! It’s been a whole entire year since Honey Sweet Lies was released. That’s kind of hard to believe... time flies, huh? ( I’m rather embarrassed t...
Hey guys! Finally launching The Shiny Ones after a long year after it being in demo/testing phase (wasn't really testing it for that long haha). I put this game...
So here's a funny image: What's funny is that the development turnaround actually turned into this: Which is a lot longer than 4 weeks! So why the huge leap? A...
For those who don’t know, Ozymandias started off as a student project, as part of the University of Technology, Sydney’s game development studio. We’re pl...
Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
Today marks the 1 YEAR anniversary of Chondriatic!! Brii (the writer/programmer) and I wanted to thank you all for the love and excitement people have shown to...
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
So.. it seems like that's it. I most likely wont continue the project anytime soon. I wish i had time to do so, but i don't. Today i got pinged on discord with...
Okay, time to address the elephant in the room: partial nudity and sexualization. I just wanted to represent how over the top the 80's horror films were because...
Hand in hand with destiny, or as it was called (by me to me) during development, Magic School Love Prediction. Here it is, my first original visual novel releas...
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
Hello! I am Vinaera , the creator of this short visual novel about waiter and serial killer, Akano. I worked on this for a week as a fun project, and the chara...
Well, that was a along break between blogs. Who'd have thought parenting would take so much time, right? ;) The hardest thing for me to figure out in the beginn...
Hello everyone! Honey-Sweet Lies has already been out for a week! It's kind of crazy to think that my little game got any traction, never mind the amount it did...
Overall, I’m really happy with how it turned out! It’s definitely the game of mine that is the least riddled by inexplicable bugs, not least because I learn...
Intro I apologize in advance if this post will somewhat feel emotional. While I don’t really feel emotional in the deeper sense, I feel like I should. I’ll...
Hey! We just finished #MyFirstGameJam with a game called "Ice Punks". We recorded video footage during the development, so I've put together a little video abo...
I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
--Introduction-- Hello, everyone! I will be doing weekly development log updates for a few weeks leading up to the release of Corrupted Oath . Follow me on itch...