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Game Postmortems Page 8

Weekly Devlog #1: Thoughts After Completing Corrupted Oath
Postmortem
--Introduction-- Hello, everyone! I will be doing weekly development log updates for a few weeks leading up to the release of Corrupted Oath . Follow me on itch...
Flies in a Jar Post Mortem
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Hello people, players, gamers! I have a written up a little port mortem on this game. You may read it on my blog. Click here to read it now! Thank you so much t...
Thoughts and plans for The Mess
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Hello! I'm For, the creator of this weird little game. It hasn't even been a week and we arleady hit the 200+ downloads mark, yay! I still can't believe it. I...
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Survive Another Night Development Postmortem
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My Survive Another Night development Postmortem article just got published over on Gamasutra, Check it out HERE In it, I wrote/share gifs about the process of...
Guthood pre-alpha version
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Sometimes games end up very different compared to how they got started Guthood is a medieval themed game with a thief throwing knives at giant rats but original...
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Dev log
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Hellu, I'm Alera, an artist who tried writing a thing. :') ! POSSIBLE SPOILERS AHEAD ! I've been wanting to do another NaNo game since forever, Zayay was...
The Beginnings of a Game Developer
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Assassin at Crimson Keep was actually the first game I ever coded, although this is not that game. Originally, it was called Assassin's Quest: So You Want to Ki...
Postmortem
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Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Little Frog Postmortem and Reflection
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Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
2021 Indiepocalypse Year-in-Review​
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Wrote a 2021 Indiepocalypse Year-in-Review ...
Issue #23 of a monthly indie game anthology collecting games from 10 developers.
7 Second Haircuts Portmortem
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Hey! I'm going to keep this pretty short. For those who do not know, a postmortem is basically just a quick write up someone makes after a game to talk about wh...
I made my first web game - what now?
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In this post-mortem I want to talk about what happened, what I learned, what I would change next time and what will happen to 'Red Running Hood' in the future...
Dreamtime Combat - How It Was Made
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In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
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Error Noted
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Noticed a missing file in Jett's intro. I'll fix it up and deploy ASAP...
A centuple look of Somnipathy’s art journey, Pt. 1
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• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
Devy_Log VIDEO, Alien Life Lab Demo 0.50.3 Post Mortem and Current Status
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I'm proud of this latest demo. (It's been about a month since its release.) It gives me a milestone to step back and reassess what I'm going to do from here wit...
Making a game in 48h
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Last weekend we participated in the Global Game Jam and created this cute little game. The jam started on Friday at 5pm. The theme was "Duality" and we really s...
Meaning Postmortem
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Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
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With the power of love - GameAWeek #3 Postmortem
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There was one big learning this week, so this is gonna be brief: Details can make a huge difference. I juggled between a bunch of "falling" ideas, but none was...
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JLFJ Progress Report #1
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Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
Part 1: Original Thinkings and Development Tinkerings
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"How about a game where you play as a robot that crashes in a forest and you lose the modules that control you? Monsters in the forest steal them away and when...
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Sirengraph is now on Android!
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Sirengraph is now on android! Because you want me to add to the android, so i did it! But theres a changes: -No white screen when photo or shooting due to incre...
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New Demo File - 3 of Mars 2020
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Update of Demo Today 3 of Mars 2020 I have updated the Demo and you will have to download the Demo again if you are going to get the new updates. The reason for...
Designing a puzzle game in MacPaint from 1984 for the iPhone X
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Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
Wanderers Postmortem: How a 5 day jam went.
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Hi! I'm gonna lay out what Wanderers is, how it got here, and where I want to go with it. For me more than anything, but for you too, if you're interested! :D S...
IMPORTANT: macOS version development update!
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Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
Stage Discussion #4: "Crush Forts"
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It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
An unexpected surprise
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I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
The Making of CORG-E
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Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
FATE OF RECURRENT
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Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
Aliya Post Mortem
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Inspiration from Billiards The inspiration of "Aliya" actually came from billiards. The bouncing of billiard balls feels very interesting and cool, so we though...
Through The darkness - First Big update
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Hey all! We developed Through The Darknesss for the HPS1 jam, So the first few versions were a bit rushed and unpolished. But over the last days I've added a lo...
Gilded Shadows Retrospective (part I)
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Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
pearl grabber postmortem
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Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Erebos Postmortem
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I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
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What I learned
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Hello, I'm Kato, a solo developer, It has been two years since I made this game. I got the 2nd place in the Game making contest 2018, but even if I didn't win a...
7DRL Release Post Mortem
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Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is...
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it's our anniversary honey (with new art!)
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Yo! It's been a while, huh? So, what's up? Let's talk for a bit. As some of you may not know, it's been approximately a year since I posted this game so...Happy...
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1 Year Later
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Hello everyone. I just wanted to make a quick post saying that it's been a little over a year since Wild Araz launched. It feels like a lifetime ago! This has b...
One Week Later... Mini Post-Mortem
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The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Duel Development Fun
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Loot Monkey: Bling Palace is the sequel to Loot Monkey and was planned to be bigger and better than before, as well as ported/developed for the Switch at the sa...
How Successful is Rocket Bytes
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Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
6.23 Devlog of "The Vigilant Villa"
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We have found an Evil Monster— X. This Devil has gone through Circuit board and Network cable interface, opened the Dimension door and entered our Game progra...
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Development Continues
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The Zeitgeist 1980 kickstarter garnered $1640 in support, falling almost $900 short of its $2500 goal. Accordingly, I lack the art and music budget to produce e...
Big Bug in current Version
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***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
Devlog 1 - Let's make a game, 2.0
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So my jam game went well! Good feedback, I stumbled onto a fun idea, and the setting has some kind of gravitational pull for me. So, I've decided to make it int...
Godstone dev log 2: Trailer Release!
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My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
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