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Game Postmortems Page 9

Godstone dev log 2: Trailer Release!
Postmortem
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
Just solved a problem in running the game
Postmortem
I just wanted to say I just solved a major problem: the game didn't run on Windows. I just added a zip file for windows and inside it you'll find the game(" Sat...
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ART7 Postmortem?
Postmortem
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
WORLD MAP UPDATE
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Postmortem
Hi , thanks you for all who play on ALPHA, we have pass the 1000 views on it and that's great. We have decided to continue and implement a new environnement the...
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Games Jams are Important
Postmortem
Another game jam to shake out the cobwebs and let creativity reign free. When the world has got you down and comforts don't settle the soul as they once did, se...
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Customizable scanlines (CRT)
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Postmortem
Hi A lot of people have told me that they dont like the scanlines. Therefore I have now added another option where you can configure them. Anyway, I think that...
Meowing frustration
Postmortem
Kitty Maestro is a single screen game and this should mean level design is pretty straight forward, right? Cats are easy going and all that... Project info Kitt...
Update 0.18 is live !
Postmortem
Good day, I like to announce that the game update 0.18 is now live and you can download it at the download location. For update information, you can see at this...
My first game
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Postmortem
Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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Finished the game!
Postmortem
The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So...
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Cattenburg: Post Ludum Dare
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Postmortem
We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
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A (Very Late) Postmortem
Postmortem
Hello, anyone who's decided to read this! I'm well aware that it's been five months since I submitted this entry to the Dream Diary Jam, but I figure it's bette...
Future of TBit
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2
Postmortem
The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
Part 2: What To Do, What To Do...
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Postmortem
The next morning I found myself in a much better place but still with some problems that needed to be fixed before I could consider the game at all playable. A...
A massive thank you for the support
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Postmortem
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
VRG Steam EarlyAccess out now!
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Postmortem
V.R.G., an FPS that mixes retro and modern, is now in Early Access! This game started as a prototype demo on itch.io, and with a lot of feedback and support fro...
From bytes to 3d
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4
Postmortem
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
Overtime Overheat Postmortem
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Postmortem
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
Physics engine pain
Postmortem
BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling throug...
Playtime: a mini-postmortem
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Postmortem
I thought a clock app might make a nice learning project for Playdate—something simpler than a game. Well... I didn't make something simpler than a game! The...
ColoRise: A Retrospective
Postmortem
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
JLFJ Progress Report #2
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Postmortem
Hey guys! sxdg here once again with a new progress report right on the way. Wait.. has it really been only 10 days since the last progress report? Wow, time sur...
Retro Three Kingdoms (Starts May 11th.)
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Postmortem
We are releasing the game on May 11, 2021. You are free to play during the test period from May 11th to May 31st. Official service will begin on June 9. Those w...
Officially Announcing Among Ourselves!
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Postmortem
Soooo if you have been reading the comments lately, you would have seen me saying "I'm remaking the game"... which is true. Let us get into the content New feat...
Soul Dream: Reality Shift - Post Mortem Retrospective
Postmortem
Hi all, First of all, I just want to say thank you to the people who played Soul Dream: Reality Shift. It's honestly such a surprise to me that it performed so...
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Dev Log Episode 3: Kickstarter Post-Mortem
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Postmortem
Classic 3D Platforming Greatness.
As I get close to release
Postmortem
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
Happy Two Year Anniversary! (+ New Game Announcement!)
Postmortem
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Devtober Post Mortem
Postmortem
Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
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Alice's Reverie 1 Year Launch Anniversary Postmortem
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Postmortem
It's almost hard to believe it, but yes! It's officially been 1 year since the launch of Alice's Reverie and, boy, a lot has happened since then. First and fore...
It's the first time I've written a log, but the game is finished.
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Postmortem
There's not much to say about the game as it's finished development. The game was in development from three years ago, but that doesn't mean the game was in dev...
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Fling Rush
Postmortem
This is a new game that i made within 48 hours... The game is an endless runner game combined with the Anime ( A Japanese Art Style ) Art Style! The game is sti...
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Some Stuff
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Postmortem
Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
Marathon Jam - July 2021
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Postmortem
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
v0.0.2 Patch Notes
Postmortem
v0.0.2 ・バグ:グライダー取得後 崖から落ちるとゲームが進まなくなるのを修正...
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Post-Project Depression in Purgatory: A No-holds-barred Postmortem in Four Acts
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Postmortem
Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
Future ideas and direction | postmortem thoughts
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Postmortem
In this blog, I want to briefly give everyone an idea of where my head is about the project so far. Thoughts As of now, it is a simple jam game with a limited...
Initial Release/Marathon Jam Postmortem
Postmortem
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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How did we make a game inspired by a gif?
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Postmortem
Friday, quarantine lock-down. It was boring and depressing. But all of a suden, my friend texted me and like "dude, let's make a game on on the weekend" , and...
Post Mortem
Postmortem
Invasion 2034: Post Mortem Successes: Technical - Using the rules that govern flocks of birds, called boids, to simulate the movement and interaction of AI st...
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The future of VRG
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1
Postmortem
VRG will be developed on Steam through Early Access in the future. We will continue to update what is distributed on itch.io and continue to distribute it as a...
WTTFM Behind The Scenes Post!
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Postmortem
Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
Producing with Kameron Misheikis
Postmortem
Hello, my name is Kameron Misheikis and I am the Producer for Woebegone Woods! I am responsible for planning weekly sprints, scheduling milestones, and making s...
Three is the magic number
Postmortem
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
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Out of Gas Jam Post-Mortem
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Postmortem
Out of Gas is my entry for the recent Ludum Dare 48 game jam. It was intended to be a blatant FTL rip-off, but in having much simplified clicker-like combat mec...
Design, Feedback, and Future Plans
Postmortem
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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Launch Day Complete!
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Postmortem
Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
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Thank you for everything! - Deep the Game End of Development Announcement
Postmortem
Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
Building an In-Game Level Editor during Global Game Jam
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Postmortem
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Postmortem
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
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