My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
I just wanted to say I just solved a major problem: the game didn't run on Windows. I just added a zip file for windows and inside it you'll find the game(" Sat...
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
Hi , thanks you for all who play on ALPHA, we have pass the 1000 views on it and that's great. We have decided to continue and implement a new environnement the...
Another game jam to shake out the cobwebs and let creativity reign free. When the world has got you down and comforts don't settle the soul as they once did, se...
Hi A lot of people have told me that they dont like the scanlines. Therefore I have now added another option where you can configure them. Anyway, I think that...
Kitty Maestro is a single screen game and this should mean level design is pretty straight forward, right? Cats are easy going and all that... Project info Kitt...
Good day, I like to announce that the game update 0.18 is now live and you can download it at the download location. For update information, you can see at this...
Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So...
We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
Hello, anyone who's decided to read this! I'm well aware that it's been five months since I submitted this entry to the Dream Diary Jam, but I figure it's bette...
The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
The next morning I found myself in a much better place but still with some problems that needed to be fixed before I could consider the game at all playable. A...
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
V.R.G., an FPS that mixes retro and modern, is now in Early Access! This game started as a prototype demo on itch.io, and with a lot of feedback and support fro...
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling throug...
I thought a clock app might make a nice learning project for Playdate—something simpler than a game. Well... I didn't make something simpler than a game! The...
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
Hey guys! sxdg here once again with a new progress report right on the way. Wait.. has it really been only 10 days since the last progress report? Wow, time sur...
We are releasing the game on May 11, 2021. You are free to play during the test period from May 11th to May 31st. Official service will begin on June 9. Those w...
Soooo if you have been reading the comments lately, you would have seen me saying "I'm remaking the game"... which is true. Let us get into the content New feat...
Hi all, First of all, I just want to say thank you to the people who played Soul Dream: Reality Shift. It's honestly such a surprise to me that it performed so...
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
It's almost hard to believe it, but yes! It's officially been 1 year since the launch of Alice's Reverie and, boy, a lot has happened since then. First and fore...
There's not much to say about the game as it's finished development. The game was in development from three years ago, but that doesn't mean the game was in dev...
This is a new game that i made within 48 hours... The game is an endless runner game combined with the Anime ( A Japanese Art Style ) Art Style! The game is sti...
Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
In this blog, I want to briefly give everyone an idea of where my head is about the project so far. Thoughts As of now, it is a simple jam game with a limited...
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
Friday, quarantine lock-down. It was boring and depressing. But all of a suden, my friend texted me and like "dude, let's make a game on on the weekend" , and...
Invasion 2034: Post Mortem Successes: Technical - Using the rules that govern flocks of birds, called boids, to simulate the movement and interaction of AI st...
VRG will be developed on Steam through Early Access in the future. We will continue to update what is distributed on itch.io and continue to distribute it as a...
Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
Hello, my name is Kameron Misheikis and I am the Producer for Woebegone Woods! I am responsible for planning weekly sprints, scheduling milestones, and making s...
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
Out of Gas is my entry for the recent Ludum Dare 48 game jam. It was intended to be a blatant FTL rip-off, but in having much simplified clicker-like combat mec...
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...