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Postmortems Page 2

Cyborg Seppuku - Postmortem
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Postmortem
(The game is complete and available to download here on itch.io .) Here is a little postmortem: I always wanted to make a point-and-click adventure game, but th...
Post Jam Postmortem
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Postmortem
Hello! So, a lot you people have played this now. Way more people than we thought would; for a little jam game made over a weekend. Thanks to anyone who has p...
One Week of Lianthus
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Postmortem
8000 views, 1500 downloads, 33 payments, and at least 10 game breaking bugs that had to be fixed. I'd call the first week a great success! Lianthus started thi...
ARCANE GRIEF : A Postmortem
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Postmortem
THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
Unhallowed v1.0 released
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Postmortem
Two years ago I decided it would be fun to write a Halloween mini-adventure with PAW – something short but text-heavy, with a small play area. I also thought...
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Reflections: Developing for the Long-Term
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Postmortem
Now that I've been free of Otome Jam for a week, I wanted to talk a little more at length about the next steps for Heart Sigil Elchemia, what I'd like to have d...
Weekly Update #50 - MAGFest Retro
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Postmortem
MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
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Postmortem and inspirations
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Postmortem
10 day marathon is over. NUKEHECK is playable for the next month (maybe more, server needs money to stay up, if strangest.io includes us in their bundle maybe t...
Radio Bubbles Postmortem
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Design Radio Bubbles design was informed by its aesthetic. While discussing a bunch of possible options of what to do for the theme — rituals, Ash was playing...
Escape from Life Inc Postmortem
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Postmortem
Oh, hey there! :D What’s this now, you may ask? Well, it’s just me trying to reflect on this game I made called Escape from Life Inc. Why I made it, how it...
MADHOUSE Returns! Happy Halloween :)
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Postmortem
In 2004 I started work on a game called MADHOUSE that was originally conceived as a horror-themed versus game where various psychos, monsters, and other horror...
Unused/underused content, and development
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Postmortem
As a large and rather experimental (for me) game, there were a lot of game mechanics and ideas that I thought up that didn't end up in the game, or did but didn...
Weekly Update #42 - Releasing a Demo - Dos and Don'ts
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Postmortem
I released the first public demo for One Step From Eden this past weekend. Play it on itch.io or below. I learned a lot. First, all the things I did WRONG. Not...
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Cato 灵感来源 | Cato gamejam version devlog
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Postmortem
前言:这篇文章是 Cato gamejam 版本发布后的创作笔记, 原文 发在机核网 This is a devlog for Cato gamejam version in Chinese. Feel free t...
The Original Beast
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Postmortem
The Beast, 1988 The original version of The Beast (of Torrack Moor) was written by Linda Doughty in 1988 for the Sinclair ZX Spectrum 128K home computer...
Postmortem
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Postmortem
I went into Ludum Dare straight after NaNoWriMo, on a really busy weekend. But I liked the theme: "Sacrifices must be made", so I wanted to do it. Between a bun...
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A TL;DR BOB Post Mortem
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Postmortem
As this post was only in Ludum Dare blog, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes...
Development Update #4
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Postmortem
Hi @everyone. Thank you for playing The Investigation . More than a year has passed since we released this tech-demo and we are super happy with the reception...
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stream with interview today
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Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
One Month of Lianthus
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Postmortem
17600 views, 3600 downloads, 47 payments, and a feeling of dread as I try to remember how to start a new project. First month of release is going great! I have...
Devtober 2019, Postmortem
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Postmortem
Hello everyone, lunzyde here! I participated in the devtober challenge, and I must admit it got me back into the development rhythm I used to have when working...
DD9 art and invitation
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Postmortem
This time more interactive! I'm planning on posting (along with commentary) some stuff in various places on Discord about character design process. Im there and...
Art progression of Type Knight over its development.
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Postmortem
(right click + open image in new tab to view it in full) FYI: The art of the game comes from a lot of different sources. It's a mix of creative commons assets (...
The making of Super Fancy Factory Mania - a one week journey
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Postmortem
Hey there! Because I really enjoyed participating to this game jam, I decided to make a post mortem on my last week experience. I hope you enjoyed / will enjoy...
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6 Years Later...
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Postmortem
Now that BFF or Die is out on consoles and PC I've been feeling reflective. I looked back at the very first developer video diary I made about it... 6 years ago...
every metroidvania foundations
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Postmortem
Hi there! Game jam is now over, and I was not idle in the meantime. I reworked all the demo from the beginning, there is no additionnal content but it required...
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Video Game In a Week: Reflecting on Game 1
Postmortem
[Reposted from Medium] For more information on what Video Game In a Week is, you can consult this post . If you can’t be bothered to do that, think of it as...
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Battle Live's 1 year Anniversary
Postmortem
August 13th marks the one year anniversary of releasing this game! It's been an interesting year working on this series, and I figured I'd write a little post a...
Soultower Postmortem (Devtober 2019)
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Postmortem
This year some friends and me managed to finish our Devtober game, Soultower, a game about a lonely soul that tries to ascend a sinister tower to get a chance t...
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The Development Hell of "PixelTwips"
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Hello eveyone, lunzyde here! Welcome to the first devlog of "PixelTwips", I'll be discussing the history behind the development process of the game. In the futu...
Devtober - Post Mortem
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Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My cur...
More than 1 year developing Everhood
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Yes! We have reached more than 1 year of development. Time goes fast ! It is scary and exiting at the same time :D Here is a little video that I'v made this mo...
​Creating The flip side of Tetris​
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Postmortem
Creating The flip side of Tetris The big idea As with most game jams we eagerly awaited the theme and with a lot of enthusiasm started brain storming once the t...
MONSTERS OF KANJI - the year 2019
Postmortem
Hey everyone! There's still only a small number of people who know about or have played MONSTERS OF KANJI. With the sequel being in development right now, I tho...
Intro
Postmortem
Luna Engine is one of the best things that happened during my RPG Maker VXAce game creation and I'm sharing it here in hopes that it too would also help you out...
Our First Donation! (because we forgot to turn them on sooner...)
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Hello, Mark Lohmann from Bonte Avond here. 👻 A Towerfull Release The beloved tower we've all come to love was born during a GM48 game-jam, Halloween 2019. E...
Creating Trial Version + General Post-release thoughts
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Hi everyone, Thought I'd try use this devlog function! Pretty nifty, actually. Trial Version I just wanna say that I'm creating a free trial version for Shiveri...
What a ride!
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¡¡¡¡¡Project is live!!!!!! Hi there everyone, Bluebyza here! Thanks for checking our project! Two full days have passed since the upload so the whole team...
Detective Time Release
Postmortem
Detective Time Release...
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Who is the murderer after all?
One month after the release
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Hello everyone! Astral Nights has it’s first monthly anniversary. We prepared some news for that occasion. There will be some stats, some new graphic and some...
Reflections
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What I've Learned It's been a week now since the release of Rot and it's ended up, to my surprise, on the Popular page with more let's plays than I can count on...
Legend of Sigmund the Mouse Postmortem
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The Legend of Sigmund game started as a single-button combat game intended for mobile. I started it last November, and it morphed over several months into a ful...
Devlog episode 2
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Hello swordslinger! This is a followup for the devlog and some background details on Thy Sword. If you're interested in or have questions on a particular aspect...
Survey and Future Projects
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Hey there! For the last few days, not gonna lie, I've been completely with the (rather sudden) increase in views and downloads . I really appreciate every singl...
Developer Diary - From Release to First Event
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Today it has been over 4 months since the release of 3x64, and I regret that I have not yet found the time to write an article on how the entire release includi...
A Huge Thank You and Future Projects!
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Hello everyone! Just want to give a huge thank you to all of you who have played my game, or even just took time out for your day to look at it! This was my...
The retrograde perspective
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Roadmaps of an uncharted land I found that the roadmaps didn’t work out for me. Looking back at them, that should not be a surprise. While I know where I am...
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Getting Long - Post mortem
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It's summer ! The workload is low, and boredom is settling in. A period when you want to try to do new stuff, but you need an objective. Solution : searching th...
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