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Physical game Devlogs About Game Design

We Forest Three - ZINE EDITION!
Game Design
We Forest Three took a lot of work, and I playtested it quite a few times to make sure it ran as intended. Seeing other people play this game really helped me s...
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Building from the Ground Up: Stromgard's Design Process
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Game Design
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
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My Progress on the game continues.
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Game Design
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. Howeve...
I bought stuff ;_;
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Game Design
Hey guys, more updates on the game. My new pens came in. I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as w...
Gauntlet Playtest 2: Open Table Stress Test
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Game Design
After the first playtest in June, I immediately started another month-long series on the Gauntlet. My players this time were Tom , Scot , Patrick, Adam, Will...
Starting Out!
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Game Design
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that...
Playtesting Jawbone on the Gauntlet
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Game Design
By June, I had an actual complete draft of the module, and I decided to playtest it on the Gauntlet , a gaming community I've been playing with for a while. I w...
Warming up the Titans
Game Design
First posted on official blog on 22 March 2019. Here is a small report about the Titans. The tests were positive and informative, and I am now working on the te...
The Road to Beta - Dev's Thoughts
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Game Design
Well, after some project reorganization and some late-night thinking, I've decided that the development process I originally had in mind is going to change quit...
Feedback Requested
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Game Design
As someone who runs and reads a variety of different games, I often fill in missing pieces when comprehending a new ruleset. This game is no exception. So I'm l...
Fonts of Wisdom
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5
Game Design
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students...
modding EotP for polyam play
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Game Design
crossposting this from my twitter / tumblr so it'll be accessible here :) hi! let's talk about modding EotP if u want to play it w a poly relationship! normally...
Playtest Notes: No Innkeeper
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Game Design
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
Progress on the next version, V0.42
Game Design
Quick update about the next... update. It will mostly be fleshing out the lore of the Izyan Conflict setting, including examples of Regions at the urban, provin...
The maths behind 'The Years Between'
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Game Design
I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
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Spark Tables & Development Update
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Game Design
Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
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Some approaches to making the pleasure of words into a game mechanic
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Game Design
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
Loopy Lore Version 08 - World Building, Balancing and Sharing
Game Design
ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
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Genderless update!
Game Design
Hi everyone! Tower of Arcana has received an update. What's new? - A revision of the text was made to make sure that everyone feels included while reading it...
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Dec 21 - Design Notes
Game Design
Design Notes This log details my design decisions and essentially describes my ‘flavour’ of classic fantasy adventuring. I have broken this down into a chap...
Metatopia Playtest Report
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Game Design
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
Design Process : Magical Girl Archetypes Edition
Game Design
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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Freeplay Talk on Designing Far From Home
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Game Design
This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
Attribute Shift: WIL -> CTRL
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Game Design
Long Story Short: I've decided to change the Willpower (WIL) attribute to Control (CTRL). During my Sunday morning editing/revising session I was revising the d...
Mall Kids Info & Expansion
Game Design
Hey Kids! I'm new to this devlog stuff, but I wanted to share a couple bits about the state of Mall Kids with you all. First, we have a Mall Kids Discord ! If y...
Revising to Minimize Harm
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Game Design
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
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Minor editions
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Game Design
Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
Dec 21 - Development Log
Game Design
This log summarises the various phases and designs I worked through from the games initial concept as a Dungeon Crawl boardgame and subsequent conversion to a T...
Update
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Game Design
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
Playtest with 5E
Game Design
I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd over...
Design Diary for 18XX Muramasa
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Game Design
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
First playtest with Dungeon World
Game Design
The problem with playtesting a mystery module is that you have to keep getting new people to play it, which meant that sooner or later I was going to have to GM...
Boss Fights and Sponges
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Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Update List for v.0.85
Game Design
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
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Playtest 0.20 Core Mechanics Feedback
Game Design
( This devlog is cross-posted to my gaming blog at tabletop.willphillips.org. ) I’ve introduced a new set of attributes for player characters called “Perils...
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25 mai !
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Game Design
25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
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Standalone System incoming
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Game Design
Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
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#09 - I Missed a Table!
Game Design
I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
Looking for Players and 1.5 Preview
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Game Design
Hello today! I want to keep polishing the experience of this game until I'm satisfied, because it's very dear to me. Since this is a tabletop, testing changes i...
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
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How about thinning the Titan?
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Game Design
A little over a year ago, Facing the Titan was released in its final and complete version. A nice and big book of 370 pages, available in PDF as well as in hard...
Design notes
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Game Design
Notes on how The Five Techniques interacts with Cthulhu Dark If you're familiar with Cthulhu Dark, the structure and flow of this scenario is probably pretty fa...
Buried in the editing room
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Game Design
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
LWOF's Design Pillars
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Game Design
Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
Just a quick edit! The title was acting weird
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Game Design
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
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Managing the difficulty
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Game Design
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
What is Papeon? Devlog #0
Game Design
Paper Wargame - Rule Book Edition 01
Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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Design Process : Fantasy Archetypes Edition
Game Design
Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
Design Process : Superhero Archetypes Edition
Game Design
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
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