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Game Devlogs About Game Design Page 2

Devlog 2 - Building Level 1 and challenges
Game Design
Hey everyone! We've got another update on the game development, and it's been quite the ride. Originally, the idea was pretty straightforward: the player would...
NetCrusher next moves
Game Design
As I was creating illustrations and contemplating the vast possibilities of designing characters, settings, and atmospheres that blend the cyberpunk universe wi...
23 Oct 2024 - Pining For The Fjord [Patreon Devlog]
Game Design
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Unstable Aplha -> 1 Nov
Game Design
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
The Friday Tiding #3: The Invisible Skill
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
Devlog 1 - Our Journey into Halloween Game Design
Game Design
Welcome to Our First Devlog Hey everyone! We're thrilled to share our very first devlog with you all. Honestly, we weren’t sure where to begin, so we thought...
The Haunting House
Game Design
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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The Friday Tiding #2: In The Barrel
Game Design
This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
#Devlog2 Future demo patch
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Game Design
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
Character Design
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Game Design
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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The Friday Tiding #1: Bugged Out
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Game Design
This is a post that I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-filling-1-bugged-out/ I am planning on this to be the first of a weekly...
How to date a Bat - Game Guide
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Game Design
Dating in real life can be hard! When you're a bat it can make things harder! In this guide we'll teach you how to date the bat of your dreams in Bat Café: Bat...
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Why is it so important to estimate the workload of your team when developing a game?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Devlog 4 - Dev Log Recap Event Full Transcript
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Game Design
Hi there, this is Polly! I am the Community Manager for Team Treats! On August 16th 2024, Team Treats developers Rae and Ivo hosted a Dev Log Recap Event on the...
0.2.3 Released
Game Design
0.2.3 Patch Notes : Bugfixes : Fix player grappler cancled when grounded state (theres some place where it shouldnt ground player but it does resulting grapple...
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0.2.2 Released
Game Design
0.2.2 Patch Notes : Audio When hitting enemy now the audio globally instead on world space Visual Effect Enemy now get split second hit red flash when getting h...
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Rambling - The HorrorVale Journey
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Game Design
With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
The demo is finally released!
Game Design
Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
I found the old Multimirror demo!
Game Design
I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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Special Thanks
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Game Design
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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Making Glory Hunters Part 1: Imagining the Experience
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Game Design
How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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Polish And Problems
Game Design
This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
DEV Diary #2
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Game Design
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
console hud
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Game Design
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
Premios Game Maker - Game Maker Awards
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Game Design
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
Moving Forward
Game Design
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
How can small indie game studios compete with the large marketing budgets of bigger companies?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Vota por mi juego - Vote for my game
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Game Design
Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
Juego actualizado - Game update
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Game Design
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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Remastering Our Wonderland; Or, How Does One Attempt to Polish a Game They Made Over a Period of 3 Years????
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Game Design
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
Mech recoloring & dialogue layout crisis of faith
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Game Design
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
DEV Diary #1
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Game Design
Hi everyone, as 0.4.0 release is getting closer, I will now tell you everything that I make and plan to do in a certain amount of time. I am currently trying to...
Milestone 6 | Light Mechanics & Engine Upgrades
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Game Design
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Lizard Art History
Game Design
Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
Is playing videogames good for our mental health? And why is it sometimes hard for game developers to get enough sleep or a regular sleep pattern?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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stein.world Roadmap (2024-07-25)
Game Design
The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
From Concept to Reality: The Journey of 'Beyond The Illusions'
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Game Design
Hello, fellow gamers and adventurers! Welcome to the devlog of my very first game, Beyond The Illusions . Buckle up as I take you through my journey of creating...
Design Inspiration
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Game Design
What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
New Update 0.0.10
Game Design
Die neueste Version von Swiss Alone bringt eine Vielzahl an Verbesserungen und neuen Features mit sich: Zufällige Regeneffekte im Spiel, die die Atmosphäre no...
Why does this tabletop RPG have a traitor mechanic? - One of Us Will Die Devlog
Game Design
Because it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the...
Why I made the MC genderfluid + Feedback form
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Game Design
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
Lizards 101
Game Design
I don't know how you would be on this page without a little bit of knowledge, but just in case, I am working on a game called Nuclear Lizard Island Rampage. It...
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Does your game have it's own font?
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Game Design
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
v0.2.1 update
Game Design
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
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MAX STONE El Secreto de la Gran Piramide
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Game Design
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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DEVLOG - Character Design: Silhouettes, Shape Language, and Weird Fashion!
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Game Design
Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Capsule art progress
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Game Design
Black and white draft for capsule art, we're going to go with option 2 as the base...
Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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After Journey's End: Gay Serendipity - Devlog 013
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Game Design
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
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