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Physical game Devlogs About Game Design

Design notes now available
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Game Design
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
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Consulting the Oracle: Diceless Version
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Game Design
This version doesn’t use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused o...
Surprise & Distance in OSE Dungeons
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Game Design
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
2 files
Reflections on MORIAH in 2024
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Game Design
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
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Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
TTRPG design of Oceania 2084 - crafting the dystopia
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Game Design
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Update!
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Game Design
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
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Patreon!
Game Design
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
All Complications are My Own
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Game Design
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
Echoed Invocations: Deviations
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Game Design
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
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THE LANTERN JAM #1 / JAM EL FAROL
Game Design
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
Fantasy Map Maker Release!
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Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Modularity for Adventure
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Game Design
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
Wild, Wild, Wasteland
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Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Class Overview #6: Meet the Tactician and Windmagus!
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Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Class Overview #5: Meet the Knight and Ranger!
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Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
Class Overview #4: Meet the Earthmagus and Frostmagus!
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Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Wenn beim Ermitteln Katastrophen passieren
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Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Combat in the Wasteland
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Game Design
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
Contracts and Building Your Company
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Game Design
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Factions, Tensions, and The Wasteland
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Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Tea & Crumpets: The Core Rulebook
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Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Class Overview #3: Meet the Commander and Dark Knight!
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Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
Weird Fantasy 4: the Weird
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Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Courier - Repacked Announcement
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Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
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Text As Geography
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Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
Deep Dive - Adventurer's Sheet
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Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Deep Dive - Characters
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Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
The Grid™️
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Game Design
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
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Lore of the Taels of the Heisty Vixens
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Game Design
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
Winter 2023 Fallen Game Jam
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Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Deep Dive - Tarot
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Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
High level review: Halls of Lidless Shabbath
Game Design
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Version 0.5 Dev Preview #8: Recruits & Visages
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Game Design
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
New expanded pamphlet design
Game Design
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
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My goals with “An Exodus”
Game Design
Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
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Version 0.5 Dev Preview #7: Phoenix Guard & Reworked Ventures!
Game Design
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
DD/HS Progress Report
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Game Design
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Version 0.5 Dev Preview #6: Pseudo-West Marches
Game Design
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Class Overview #2: Meet the Blazemagus and Champion!
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Game Design
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Version 0.5 Dev Preview #5: Action Economy & GM-less Gacha? What?
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Game Design
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Version 0.5 Dev Preview #4: Sapients & Voyager's Niche
Game Design
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Deep Dive - Speedbumps, Fame, and Morale
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Game Design
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
Version 0.5 Dev Preview #2: Bravery & Break System
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Game Design
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Version 0.5 Dev Preview #1: Action Loadout Rework
Game Design
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
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Designer Diary
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Game Design
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
Class Overview #1: Meet the Bard and Berserker!
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Game Design
Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
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