And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
UPDATES / BUGFIXES: - Fixed rare bug preventing players from interacting with the sword and bokken in tutorial, requiring a build reinstall to progress. Thanks...
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
UPDATES / BUGFIXES: + Added an "skip death screen" toggle to the settings menu to automatically respawn the player upon death, speeding up the gameplay loop. Th...
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
UPDATES / BUGFIXES: + Added custom typeface to UI and menu buttons. A complete typeface rollout to all Dialog and Investigate text boxes is coming soon. + While...
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
UPDATES / BUGFIXES: - Much requested lantern rework. We've made the fire hazard hurtbox more consistent. Tweaked some lantern placement for a more fair gaming e...
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
UPDATES / BUGFIXES: - Fixed rare "Missing File" error preventing some users from launching the game after installation. - Fixed uncommon "Unkillable armored blo...
UPDATES / BUGFIXES: + Added cutscene skip option to tutorial dialog sections for players who want to jump right into the action (thanks @CrunchGorilla on twitch...
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...