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Game Devlogs About Game Design Page 4

Cubic Defenders (1.0.2)
Game Design
Bug fixes -Fixed a small bug where the anomaly would happen on medium difficulty...
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Roadmap & Future
Game Design
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
Cubic Defenders (1.0.1)
Game Design
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
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There's not much left
1
Game Design
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
Yukkiaikko Twitch Stream Hotfixes
Game Design
UPDATES / BUGFIXES: - Fixed rare bug preventing players from interacting with the sword and bokken in tutorial, requiring a build reinstall to progress. Thanks...
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Roadmap & Online
1
Game Design
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
Mercy Route Cleanup + Skippable Death Scene
Game Design
UPDATES / BUGFIXES: + Added an "skip death screen" toggle to the settings menu to automatically respawn the player upon death, speeding up the gameplay loop. Th...
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Ideas & Updates
Game Design
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
Roadmap & Story
1
Game Design
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
Cubic Defenders (0.9.5)
Game Design
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
V1.3
Game Design
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
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Cubic Defenders (0.9.4)
Game Design
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
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Lightseeker new demo!
1
5
Game Design
Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
Custom Font Rollout + Attack Cancel
Game Design
UPDATES / BUGFIXES: + Added custom typeface to UI and menu buttons. A complete typeface rollout to all Dialog and Investigate text boxes is coming soon. + While...
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v1.2
Game Design
I added an amogus char to my game its not funny I know btw...
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Cubic Defenders (0.9.3)
Game Design
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
Cubic Defenders (0.9.2)
Game Design
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
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Graphic update
Game Design
The update will be soon guys!...
Hello! in this game you must find ending!
indiana_crohns_ Twitch Stream Update
Game Design
UPDATES / BUGFIXES: - Much requested lantern rework. We've made the fire hazard hurtbox more consistent. Tweaked some lantern placement for a more fair gaming e...
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Phoenix_1.3.1(Update)
3
Game Design
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
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The benefits of having a strong support system
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Mercy Route Knockdown + Kitchen Cleanup
Game Design
UPDATES / BUGFIXES: - Fixed rare "Missing File" error preventing some users from launching the game after installation. - Fixed uncommon "Unkillable armored blo...
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Tutorial Skip + Cat Lounge Hotfixes
Game Design
UPDATES / BUGFIXES: + Added cutscene skip option to tutorial dialog sections for players who want to jump right into the action (thanks @CrunchGorilla on twitch...
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Phoenix_1.3(Update)
3
Game Design
New update is ready now. Menu screen has been added...
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Make Phoenix escape from all of her enemies
Video Devlog #0 - Moving to Unreal
8
Game Design
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Leech Redesign.
Game Design
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Status Update 2023
2
Game Design
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Published!
4
Game Design
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
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v1.05
Game Design
Fixed second part im still working for behind the door...
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My First Game!
Phantasma Hotel PROLOGUE v1.3
Game Design
========================RUS======================== Вот некоторые новые изменения в прологе нашей игры: - Упако...
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Development FAQ
13
46
Game Design
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Darling Duality Progress Report & Plans For The Future
14
64
Game Design
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
A Little About This Game
2
Game Design
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
Phantasma Hotel PROLOGUE v1.2
Game Design
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
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Week 3 (Short Announcement and Update)
Game Design
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Week 1 Update
Game Design
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Player Animations Hotfix
1
Game Design
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
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Define our 2024 goals. Ask ourselves the right questions.
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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new screenshots
Game Design
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Environment Design
Game Design
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
6
Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hotfix 3 - "The Goodnight Potion!"
Game Design
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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Monster Design
Game Design
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Gameplay Mechanics
Game Design
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Asset Creation
Game Design
When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Branching Narrative in Tavern Talk
12
Game Design
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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New gameplay video added
Game Design
We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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Read me.
1
9
Game Design
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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What do you want success to look like in 2024?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Motifs of Deception - A musical wolf in sheep's clothing
13
Game Design
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
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