Game Devlogs About Game Design Page 4
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
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List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
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I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
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Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
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Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
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Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
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See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
See the up to date development blogs at patreon.com/sgthale...
See the up to date development blogs at patreon.com/sgthale...
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
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Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
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Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
level 2 is ready. I haven't tested it much yet, the enemies are the same. you have to catch a satellite and keep it with you. good luck...
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New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
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finally homing missile is working. It was simple but hard to define. Specially target holding and vector angle was a struggle. To simplify it all if works great...
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Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
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