Game Devlogs About Game Design Page 6
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
Today we take a look at our first character spotlight! No, it's not the Hero of our game, who you play as in 'Rhythm in You' - nor the fan favourite frog-rogue...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
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A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
Startup The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code Initially, it wasn’t meant to be a gam...
If you run into any bugs while playing the new update feel free to give me feed back in the comment section It would help me improve the game and make it more e...
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Further progress with Tricky's boss fight. Although the moveset is still not complete, she does have a lot of functions and ability to react to most player inpu...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Continuing with development in the Ancient Egypt area, I bring you today, the hidden boss of that region; Nephasis - Dragon of Chaos, or as we all know her more...
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Hey everyone! Here’s our very first dev log! Exciting! After the rather surprisingly successful release of Sparks Chapter 1 we worked to optimize the first bu...
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Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
We held a little discussion amongst ourselves to see what kind of challenges Mousey would face inside the Temple of Anubis. Some research of ancient Egyptian im...
Hello fellow dark stories enjoyer! I am bringing you some news on what I've been up to. After Spooktober VN Jam and finishing "Shared Beauty" for it, I now have...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
With the version 1.2.4., War is coming is officially finished. The update contains: New Bounties: The bounties quest is finally complete, there are indeed 3 mor...
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As the end of October draws near, and the creatures of the night arise from their tombs and hovels, the HorrorVale Progress Report rises from its grave to knock...
This time, let’s talk about the tavern window backgrounds. Since the game focuses on the characters and the dialogue, background elements such as windows are...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Why I struggled with the development In this post I want to highlight something very important that persisted throughout the development of The Facility Project...
The new Egypt level being added to the game is by far the largest set piece I've built in the game. Whereas most areas are limited to single rooms with the exce...
Spooky season has come and gone! October was a very, very busy month for me so there wasn't much progress on Canvas Menagerie, but definitely some. So, let's lo...
Hello, I've been reworking and adding dome stuff last days. The mantis cards are now added. I have an interesting concept: abilities; when you use one for the o...
This time we would like to highlight how our narrative designers are able to do more than just write and connect dialog nodes. As for a narrative game like Tave...
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Difficulty levels are a curious thing - if a player is within a certain range of skill level they can easily find one that’s right for them and have fun witho...
A little update; I've completed Froot's boss fight. This is a hidden encounter that you can unlock in the Redux version of Ephemerium by searching for hidden po...
Hello again! As promised, there are a couple more cast members left to meet, and what better day to do trot out more skeletons than Halloween? Though united in...
So the jam ended and I've gotten some nice feedback on the game so far. Now I can break out of the 13 kilobyte limit and add a online leaderboards too. So in ad...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
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