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Postmortems Page 2

Ardency Postmortem
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Postmortem
Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
APK Available, and Postmortem Thoughts
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Postmortem
The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
1 file
Upbound - what an adventure!
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Postmortem
2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
Devlog # 17: Postmortem for This Visual Novel Isn't Like Other Visual Novels, or making a really infuriating game
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Postmortem
Typically, I post my devlogs for the beginning/ends of months, but I postponed this one to tell you all about the Queer Games Bundle that’s running again for...
Bou's Revenge: A Patch for My Pain
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Postmortem
Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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Learned a lesson
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Postmortem
I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Postmortem +Thank you!!
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Postmortem
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
2 files
Final Release
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Postmortem
This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathi...
2 files
Thank You
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Postmortem
To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
Almost Done!
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Postmortem
So, keept you waiting huh? I almost at the end of Paracreat just a few more steps and the Game should be Ready! Here are a few Screenshots:...
Don't Let This Little Buddy Fall a Height V1
Postmortem
Hi there, Umam here. This is my first project after experimenting several times using the Godot Engine. What I've learned has been quite exciting for me. I'll s...
1 file
Im Back
Postmortem
Just wait...
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NEW MODE ! Flickshot, train your flick.
Check out the Sequel to One Roll Combat
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Postmortem
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
1 file
MindMindMind Postmortem!
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Postmortem
Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Postmortem
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Postmortem
Thank you for playing Happiness Inc.! The kind comments are overwhelming so I decided to write a short postmortem. As you can see, this project is just a short...
Kanau Postmortem!
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Postmortem
Hello everyone, it’s Chattercap! Thank you to everyone who played Kanau! I’m really grateful that you gave it a chance 😭 since it is quite different from...
Download Record!
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Postmortem
Five Nights at Raiden's reached a 12k+ downloads on Itch.io and 7k downloads on GameJolt! That's over 19k downloads total! Great Job, guys! I want to say that I...
Global Game Jam 2021 Devlog
Postmortem
This is a recollection of how the development of this project went in 2021! This was originally a blog post here , but I wanted to share this on our official it...
Dahlia Postmortem - Developing a Visual Novel in 36 Hours
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Postmortem
Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
2 files
Add Source
Postmortem
While there are some files (.gd) that are part of the whole thing there are many files missing (like .godot. .tscn, import) making me wonder where I left the pr...
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Add Source
Postmortem
I'm not entirely sure that it is updated as the files seem older than the latest version (0.6.0)...
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Updatexc the License
Postmortem
Updated the LICENSE to include media files...
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Help Spizzy escape!
Add Source
Postmortem
Added the Source Code for this tiny game. It's been a long time. You can see all the files used and how I used Phaser ...
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short ramble about "i won't finish this game"
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Postmortem
In case this isn't clear from the theme of the game: this devlog will deal with issues of suicide, suicidal thoughts and related feelings and issues. Please be...
2 files
How I made 2048 for the Playdate
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Postmortem
I started writing this post in late 2022 and then… I never posted it. I guess my imposter syndrome as a Playdate developer was kicking very hard. I stumbled u...
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One month after the release of the workshop... What's next ?
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Postmortem
Hello all Thanks First of all, thanks to everyone who supported this project. Those that came under my attention were emily (a Bionicle content creator whom I r...
Auauaua! (That means "thank you" in Hana)
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Postmortem
Hewwo evewywon! (Hello everyone!) Thank you for all the love and support given to Loser Named Hana! I'm surprised so many people have played it and found some s...
3 files
45 sec game
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Postmortem
this game about : You are a little cube who must find the golden crown to win and at the same time you need to avoid the enemy ("Black Red Cube") how to play...
1 file
Thanks you so much for the support!
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Postmortem
I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
Moving OpenDyslexic from Gumroad to Itch.io
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Postmortem
My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
About the development
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Postmortem
DEVELOPMENT "Sprint Down Memory Lane" is my first full game and my first experience with Ren'Py. I opened Ren'Py for the first time two days before the start of...
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Updated sample maps with more showcase
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Postmortem
Hello everyone. Added a master sample map where most tiles are set...
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Hydrangea: A Postmortem.
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Postmortem
Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
5 files — 1.2
Wrapping up Little Monsters and Robots Series
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Postmortem
For those who have picked up the free pack here on itch wanted to give a nod to what is coming next and get your input. Little Monsters and Robots was a 10 part...
BFDS: 1.2 Update
Postmortem
hey uhhhh apparently every build except the web one was never updated to 1.2 despite it containing the fix for the username intro... whoops. all of them are upd...
4 files
Jam Postmortem
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Postmortem
Heyyyyyy what's up. I made a little puzzle game in a week for a jam and, as of writing, it is one of the most popular out of almost 1,000 games submitted, which...
now (read this)
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Postmortem
Good day dear players! Thank you to everyone who gave their time and attention to our game. In this post I wanted to open the curtain of our future and present...
Costly 3D Mistakes to Avoid (Postmortem)
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Postmortem
Since releasing GDSim , I have dedicated my development studies to becoming better at making games in 3D. There are several mistakes I can identify with my firs...
First time joining Steam Next Fest & this is our result!
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Postmortem
Hi, it's been two weeks since the Steam Next Fest 2024 event and we wanted to share what we got from the event. Let's begin! 🔥 We got the total 2014 wishlist...
A Night Out - Six years later, and how it came to be.
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Postmortem
Hey y'all! It's been six years since the release of A Night Out. I figure I do a little write up on it about it's development, my inspirations, and how it's bee...
Update 1.2
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Postmortem
Some Glitching Bugs Fixed...
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psx horror RE like game
Update 1.1
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Postmortem
fixed walking bugs and some another problems...
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psx horror RE like game
Next Update
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Postmortem
I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
Postmortem - Design and programming
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Postmortem
1. Game idea The idea of The Nameless City emerged from creating a horror game, as I always wanted to create one. I never had a PS1 (or any Playstation at all)...
Postmortem Riddle Me This!
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Postmortem
If you haven't played it already, here's a link to the game I'll be talking about. This Postmortem WILL contain spoilers for the game. Riddle Me Sweets! was a g...
Ordinary Night v1.1
Postmortem
Update v1.1: -Bug fixes -Changed interaction control -Players are now able to read notes -Added additional note to help the players get the good ending...
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How did I started?
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Postmortem
Hello. With project just hitting 1100 views and 250 downloads I decided it is time to talk about how it all came to be. I think around September I developed rea...
ALPHA RELEASE
Postmortem
Hey guys! Its Ultimate Studios again. Been so long xD. I'll be announcing a short announcement. We are releasing our Alpha game of Parad0x right now :D. You can...
Check-In #9: The Past, Present & Future of the Project!
Postmortem
Hello all! We hope you all stayed safe, warm and cozy throughout the winter holiday months. We're here with a bit of a longer-form update to talk about the curr...
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