Physical game Postmortems
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
The Boar Horde I make it no secret that a big inspiration for this adventure is Princess Mononoke. I wanted players to deal with themes similar to the film, and...
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Yochai told me it was a bad idea to have the subtitle be "Cairn Essentials" for New School Fantasy, but I naively didn't listen. Now, two years later, since 99%...
The final release of Tendencies: Spirits and Glamour, is here. I never thought I'd get to this stage- but I'm happy I have! I've had so much support from many p...
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From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...
The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
Hello, Itch.io! I am thrilled to have my first game published on this lovely platform and decided I should share an article originally posted on my blog . Let m...
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I ran a session of “ShoppingTowne Mall” and had the following insights. It was a very enjoyable session, everyone had fun. Players came up with some great a...
If you enjoyed this game, you might like the new project I've put together. It's a Michigan indie games zine which includes 5 tabletop and video games, and feat...
Well, this is it folks! Dark Star has received what will be its final update. There are a lot of things to talk about here, so skip to the tl:dr if you don't wa...
Earlier this year, I posted a design retrospective on Big Rock Candy Hexcrawl on my personal blog, and thought I would share it here: https://www.prismaticwaste...
There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Hey everyone, DUNGEON SOUL is now Pay What You Want. To be quite frank, I never expected it to get as much support as it did, and in lieu of thanks to the commu...
Minor Update Addressed a small handful of typos Corrected missing cross references Corrected textflow errors leading to missing text Added Spreads file...
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Salut tout le monde ! Juste un post pour vous partager mon bonheur et ma joie non dissimulé de voir que le jeu a fait quelques émules sur les internet Un reto...
[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
A year or so after wrapping up Space Train Space Heist (whether or not it's been a year since I put it on Itch), I thought it'd be fun to look back at how the d...
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right now “vqgan” on youtube gets you <300-views gross films and a lot of them or politely weird events. Type “clip” on ml.berkeley.edu , you get a lot...
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