Devlogs Page 7
The first step to re-creating the ability system from Dishonored was to make a simple player controller, and as it turns out Unreal was definitely the right cho...
The year is 30XX... Megacorporations and Megacities now ascend far beyond most mountains. Antigravity technology is abundant and insanely efficient. With its in...
Hello everyone! The past two weeks have been a whirlwind of creativity and hard work, but we're excited to share some turbo progress with you! 🐷💨 The Idea...
Hey everybody! The work on 0.7 goes well. Did bug fixes and cosmetic improvements. Also, started working on the underground hangar which is basically the vehicl...
lets try and break the game ! early access test for SK8 CHAT (:...
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This project has taken a hit on my health so I must stop updating I hope you all will understand hopefully you all will understand...
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This was tiring, but we've finally come to our first milestone, stages! No longer is the game contained onto the one tiny stage, it's now contained into 3 tiny...
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Hello friends! After getting some feedback from some of my friends I have now added Sound Effects to the game, the sound effects are currently for when you Flap...
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This is the first time I've written a devlog since my blogger days but I thought I'd write a bit about the game here since it's the first major release to the p...
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Hey, Hello, I've added a few things to the base set. There are now new diagonal mountains and a beach animation. I've also added a few alternative color variati...
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Fixes some features that use directions not working...
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The Journey to Restore the Distorted Time and Space
I've updated Dense Dungeon to 1.3 to clarify some mechanics...
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PATCH NOTES 1.9.0 This latest update brings a much-anticipated feature to Margonem Adventures: the shop ! Here’s what players can look forward to: 1. Daily Of...
Surprise update! Version 1.7 features : Script edits Fixed missing glossary item I recommend refreshing your cache to get the game working again! Until next tim...
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Hi Stewards, Well after such a long break from development it has been nice to get back into some development of the game. Its taken me a week to work out what...
I noticed that some features that use direction were not working due to internal code changes not being reflected on some objects. This will be updated with a f...
References All references to everything I used or that assisted me during this assignment! This will be updated as the project continues. All sprites were made...
it's been awhile, hasn't it? as much as the world had changed from 2019 to 2020, it's changed even more since then—and soon, it'll be changing all over again...
Nightmare 2 is out! Nightmare 2 is a game I've worked on for the past year in continuation of the past game. "After waking up from what seemed like a long dream...
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I spent some time this morning and last night making some small tweaks to this project, mostly usability or design tweaks. The first one was showing the player...
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Just some bug fixes today. Work is ongoing on adding content to the basement. Fix long decimals in current life stat after eating food as a group Fix Lyle inter...
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MAJOR UPDATE 0.0.4 After getting some player feedback I found a few critical things that seem immediately apparent to you when you first play. The colors and mo...
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Happy Friday folx! Version 1.3 features: Two new entries Behind-the-scenes variables fixes A close-encounter with that one pesky "neighbour" Additional lines in...
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I added some new features, there is not much but now you can play this game on this page! Changelog Added rpm odometer Playable on web browser Tweaks on the phy...
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This is a quick update, mostly to add touch controls. The controls are not quite polished yet, so let me know in the comments if you have any suggestions for ho...
Changes: Add tooltips to the party abbreviations, factions, and paramilitary names in the sidebar. Hovering over these should show some more information. In Shu...
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The daily time in the game is shortened, increasing the overall pace of the game...
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To celebrate the release of our game Bizarre Adventure , we would like to announce that we have a SPEEDRUN CONTEST from today until the 31st of DECEMBER. Whoeve...
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Fixed several localization issues Fixed a bug where Next Phase button will not reset on game restart Fixed a bug where you can skip a Phase by using the Actions...
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Lots of backend work, but also some stuff to round out the core gameplay experience: alt-fires for every weapon, UI updates bringing the game closer to final ve...
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Finally finished with the first update after posting the game for the Scream Jam 2024. Mostly small fixes. Change Log: Cleaned up code. Fixed bounding box that...
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tinky winky is back again for killing people (not synced) multiplayer has a box so you nor tinky winky cant escape unless you press e main menu fix map selectio...
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修改了少量错误,优化了游戏性能。现在任何电脑都可以流畅玩了,现在不会卡了。 修改了小部分bug优化了游戏性能,现...
I had to put this project aside...I can tell you why if you are interested, but for now...I'M BACK! I almost resigned from finishing this project. Because I lik...
This Free Game. Further discussion with G-Bone on the waves with special guests. Episode 26: Featuring Special Guest Owen B: Episode 27: Featuring Special Guest...
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News: Ghost combat improvements You can use the WASD to move 2 different endings Story improvements Final chase added More sounds added More soundtracks Karaish...
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Just a very small fix to a missing texture I forgot to add in the spritesheet, if you notice any visual errors on the theme please lmk!...
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This week in Bubble Bubble Bubble Bubble Pop! , my main focus was improving the player experience through menu and UI updates, implementing life tracking, and a...
so like... remember when i said cryptid coffeehouse v3.0 was the final version? yeah, so, i LIED. every time i try to put this game down, artemis looks at me wi...
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This isn’t that major of an update, but Waves finally has a versioning system. I also added a pause menu, a death screen, and droid pathfinding, and made a fe...
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English Play this Red Ball 4 mod with SpongeBob theme that has the objective of rescuing patrick attaked by planton and his minions Español Juega este mod de R...
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Neon Space Ball - Devlog Hey everyone! 👋 Welcome to the devlog of Neon Space Ball ! 🎮 I'm excited to finally share the game with you all. It’s been a fu...
Hey everyone! Over the last few months, our development team has been hard at work creating version 2.0 of the "Distant Oceanic Getaway" demo! We're so excited...
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Added rotation and scale OSC methods (see the list of OSC methods in Help > OSC in the menu bar at the top) Added "Show Controls" checkbox which can be disabled...
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The registration for the Undying Flower Closed Beta test is officially closed! Thank you to all of you who are eager to volunteer and register to be a tester! Y...
Hello Shroomjam and itch.io viewers, I've been submitting some updates that fix a ton of stuff that was broken. You might have noticed the version's been saying...
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New v1.1.0 version Now with a new mode - Endless Mode with 3 lives. Still not embedding in the itchio page, and instead in it's own popup, which makes the buses...
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Just a little hotfix! Endless Mode will no longer end at depth 137. Enemies will now scale exponentially faster after depth 100. This is to prevent a run draggi...
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decidimos incorporar cambios para garantizar un movimiento más natural en el jugador y menos "aéreo", la build 1.2 contiene el nivel tutorial y el nivel 1. se...
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