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Postmortems Page 10

A YEAR OF SPRINGS 1-year postmortem
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Postmortem
hello! today is A YEAR OF SPRINGS' first anniversary. thank you to everyone who's played it so far! the game is also on sale for 30% off to celebrate. since it'...
Debugging scaled sprites hardware
Postmortem
Sprite scaling board debugging completion and full technical demo. Back in the old days of classic retro arcade games, scaled sprites were used to great effect...
The Making of You, Me and Coffee
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This post contains spoilers for both Home (5min) and You, Me and Coffee (10-30min) - I would recommend playing them before reading. Back in 2019, I dove into Bi...
A “what if” that didn’t quite work
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Space Monsters is out, my third video-game done in a week (4 days in this case) for a Week Sauce game jam. The theme this time was… Imagine a game you love is...
Sushi! - Jam Postmortem
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Before working on any future updates, I wanted to describe some of the process behind making this program! 🍣 The good: ⯁ I'm quite happy with the implement...
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Reflections on Launch Day
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I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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SALVAGE // Introduction
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Hi all! It's officially been ONE YEAR since That Which Faith Demands launched and I graduated from college. Absolutely fucking wild to me. I can't overstate how...
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Postmortem
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Wow, has it really been a year already? Time sure flies. Feels like it was almost yesterday. That was pretty cliche... anyway! It's been about a year (plus one...
I have since 2 April
Postmortem
Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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5 Takeaways from doing 25 Game Jams
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Since my first ever game jam roughly 3 years ago, I’ve learned a lot. And yet, things still don’t seem to be getting much easier. Shouldn’t they be gettin...
Could I use it in my game? 这个字体能用在游戏里吗?
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Sure. 当然。 It’s under the SIL OFL 1.1 license. 根据SIL OFL授权发布。 Here is the link. 这里 就是链接。 中文翻译版 不具有法律效...
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Successful game but still failed as a project
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Intro I apologize in advance if this post will somewhat feel emotional. While I don’t really feel emotional in the deeper sense, I feel like I should. I’ll...
The Color of Everything Release
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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I remade Not Alone
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Hello! Just wanted to say that I pretty much completly remade Not Alone. It is still a pretty short experience that you can play in like 5 minutes? But music an...
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Thank You for Playing and Melanie Postmortem!
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Hi, Chloe here! It's been over a week since Melanie and the Magic Forest launched, so I wanted to take time to thank everyone who played and share some fun behi...
Why My NaNoRenO Game Took Two Months
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In February, I was struggling with making progress on my crime horror visual novel, In Your Nature. It had taken me two and a half months to write about what am...
Make it Raw Devlog #2
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I am working on Make it Raw v0.2 but I need some art. Until then I am adding Difficulties, and I Recreated the map. Bug Fixes: Fixed collision bug with the wall...
Art Part 1: Pitfall
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When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
An update!
Postmortem
That's right! the first ever update for the game is here! Nothing big at all but it fixes some issues. This update includes: -Bullet positions fixed -Shotgun re...
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First Release
Postmortem
I just Finished making this game It was supposed to be for a game jam but I sadly was late. At least I published it. I will definitely add Winter maps Sumer Map...
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Marathon Jam - April 2022
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That Abysmal Place is a 2D horror roguelite currently very early in development. The following is a devlog to show the progress made during the r/SoloDevelopmen...
Pordol Post Mortem
Postmortem
PORDOL POST-MORTEM Pordol was the first game I ever finished on my own outside of school. I started working on it on January 1st, 2020, in an effort to release...
Finally released
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Hey everyone, I am so happy that after 1 year of developing my game Road to Slavorium has finally been published. It was very fun and very hard for me to develo...
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What I learned as a beginner Game Dev that might help someone else
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The completion of DaggerToss and what I've learned To date: 250 Browser Plays, 4 Downloads, 593 views. Making a game with zero experience "DaggerToss" marks the...
Sophia won as Best Game at PlayStation Talents Awards
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It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
Lover's Anon: Postmortem
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It's been 16 days since we released Lover's Anon and I'm super happy about the turnout! That said, there are so many things that I felt like as a writer that I...
Tiled Plugin F.A.Q
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Hello Adventurers~ 🌻 Question: How do I use the Tiled Plugin / How can I make a Tiled Map. Please check the sample projects and open the sample maps. There's...
Game Jam Postmortem
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This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
Demon Tale Update
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A new version 1.2 Fix some issues. Add gamepad and keyboard configure. Fix a few translations. Modify fullscreen game. Add some animation. Fix the keyboard inpu...
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Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Brand Spanking New Look and Feel - The Monthly
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Its getting there guys!! So as you may notice, this is my first proper dev log for this game. I'm going to try and make a proper dev log every so often and just...
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A centuple look of Somnipathy’s art journey, Pt. 1
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• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
The Tale of Idle Orbs 2
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Here it is, folks: Idle Orbs 2. It's been a long time coming, but I made it happen! I'm gonna be honest, I am completely creatively drained after making this. L...
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Post Mortem
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Developing Teisatsu was one of the most exciting experiences I've had when it comes to working on a team for games. This was my first time leading a full team...
Stay Home... 2?
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Hi everyone! It’s been almost two years since the release of Stay Home which is still hard to wrap our heads around considering we never finish anything. *sta...
Playtesting
Postmortem
Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
ONE YEAR ANNIVERSARY!!
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Today marks the 1 YEAR anniversary of Chondriatic!! Brii (the writer/programmer) and I wanted to thank you all for the love and excitement people have shown to...
Darkness over Hemwick launch.
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This game began in January 2020 with 2 blokes sharing 8 bit game ideas in 45 degree (Celsius!) heat on a jobsite. Both of us being tradesman we weren't super te...
Software Availability Notice
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Dear fans of The Enonoia Saga , Thank you for your support and interest. Please note that Ovine Replica and Ursine Science (Demo Ver.) will be unavailable for d...
Dev Note
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Hello! This is Altila, the developer of Eternal Flower. Thank you for playing the game! If you haven't, please check it out! Here, I want to share a little abou...
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Extended map + Improved mechanics + Now able to collect MILK!
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UPDATE V1.2.0 Latest updates to the Milk Errand game has been pushed! You can now play this game on a new and improved extended map, and collect MILK along the...
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About Steam release
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TGIF! And here's a new video. This time we're talking about our release in Steam and what we've been through there. We are thinking of one of the following vide...
How we made a roguelike for the Commodore 64
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This is a postmortem for Rogue64, a modern roguelike game developed for the Commodore 64 by Badger Punch Games . Badger Punch games is an indie game developer w...
NEW LEVEL BLACKOUT CITY!!!
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Will be available in the next version. well, for this new phase of my game, for those who don't know, it's already entering the final stretch of development, so...
Space Slingers Devlog
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I really like the 1980s (even though I was born in the mid-2000s), and so when I heard that the GoedWare Jam theme was Space, I decided to make a game inspired...
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Next Updates
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Hello players! I announce that I'm working on a major update for Dream Core, which includes: new levels, bug fixes // gameplay optimization, and new game conten...
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ALPHA VERSION v0.1.1
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New Alpha version is Available! In this new version I made some changes that were bothering me a little, and maybe even you players, well, here are some changes...
The Loop 2.9.0
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I started developing this game last year. However, I stopped working on it once summer started. I might start working on it again very soon, so any feedback abo...
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Some Stuff
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Hello everyone,I hope you're all doing fine and being healthy. I am making my first post on itch.io ever to just see how it is and to share some stuff with you...
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