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Physical game Postmortems

Hotfix: typos and minor changes in v1.0.2
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Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
Fate is challenging us in unsuspected ways
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Postmortem
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Check out the Sequel to One Roll Combat
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Postmortem
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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Next Update
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Postmortem
I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
End of Development
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Postmortem
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
A Novel Dungeon at One
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Postmortem
Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
I wanna talk a bit about the main threat to adventurers' lives in The Rumbling Forest: the Boars
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Postmortem
The Boar Horde I make it no secret that a big inspiration for this adventure is Princess Mononoke. I wanted players to deal with themes similar to the film, and...
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Renamed: Cairn Essentials
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Postmortem
Yochai told me it was a bad idea to have the subtitle be "Cairn Essentials" for New School Fantasy, but I naively didn't listen. Now, two years later, since 99%...
Finale
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Postmortem
The final release of Tendencies: Spirits and Glamour, is here. I never thought I'd get to this stage- but I'm happy I have! I've had so much support from many p...
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Reflecting on the Journey: What Went Right, What Went Wrong, and Lessons Learned
Postmortem
From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
Reflecting on the Beyond Solo Project
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Postmortem
The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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A post-mortem of sorts
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Postmortem
A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
The Creeping Frost Retrospective
Postmortem
The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...
The B&B Campaign Has Come to a Close!
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Postmortem
The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
The new system for Sparuh's solo games moving forward.
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Postmortem
Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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Zombie Heist Retrospective
Postmortem
I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
Addressing Player Feedback and Improving Everline
Postmortem
Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
What didn't make it to the Third Floor (Gregg's personal Frustrated Incorporated)
Postmortem
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
2022 summary
Postmortem
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
Southern Liminal
Postmortem
I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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Only available on DriveThruRPG
Postmortem
Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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Hostile Takeover Post mortem
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Postmortem
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Postmortem
Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Afterward
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Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Final Form
Postmortem
Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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A very long road
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Postmortem
Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Reflections on Launch Day
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I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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I have since 2 April
Postmortem
Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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The Color of Everything Release
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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Game Jam Postmortem
Postmortem
This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
Playtesting
Postmortem
Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
More Coming Soon
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Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
What's in Store for Consoles and Controllers
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Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Thank you for supporting this ZiMo Project
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Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
NEED FEEDBACK! Play test Post Mortem
Postmortem
I ran a session of “ShoppingTowne Mall” and had the following insights. It was a very enjoyable session, everyone had fun. Players came up with some great a...
It's Zine Month 2022... So I Made an Awesome RPG!
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Hello, Itch.io! I am thrilled to have my first game published on this lovely platform and decided I should share an article originally posted on my blog . Let m...
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New project released!
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If you enjoyed this game, you might like the new project I've put together. It's a Michigan indie games zine which includes 5 tabletop and video games, and feat...
The Final Update
Postmortem
Well, this is it folks! Dark Star has received what will be its final update. There are a lot of things to talk about here, so skip to the tl:dr if you don't wa...
Design Commentary and Retrospective
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Earlier this year, I posted a design retrospective on Big Rock Candy Hexcrawl on my personal blog, and thought I would share it here: https://www.prismaticwaste...
This Will Never Happen Again
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There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Now PWYW
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Postmortem
Hey everyone, DUNGEON SOUL is now Pay What You Want. To be quite frank, I never expected it to get as much support as it did, and in lieu of thanks to the commu...
v1.1
Postmortem
Minor Update Addressed a small handful of typos Corrected missing cross references Corrected textflow errors leading to missing text Added Spreads file...
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On parle du jeu sur les réseaux !
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Postmortem
Salut tout le monde ! Juste un post pour vous partager mon bonheur et ma joie non dissimulé de voir que le jeu a fait quelques émules sur les internet Un reto...
Postmortem / Side-B
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[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
Permafrost jam 2021
Postmortem
Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
Étoiles était en live chez Aki !
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Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
Space Train Space Heist: Retrospective
Postmortem
A year or so after wrapping up Space Train Space Heist (whether or not it's been a year since I put it on Itch), I thought it'd be fun to look back at how the d...
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