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Postmortems Page 3

Ordinary Night v1.1
Postmortem
Update v1.1: -Bug fixes -Changed interaction control -Players are now able to read notes -Added additional note to help the players get the good ending...
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How did I started?
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Postmortem
Hello. With project just hitting 1100 views and 250 downloads I decided it is time to talk about how it all came to be. I think around September I developed rea...
ALPHA RELEASE
Postmortem
Hey guys! Its Ultimate Studios again. Been so long xD. I'll be announcing a short announcement. We are releasing our Alpha game of Parad0x right now :D. You can...
Check-In #9: The Past, Present & Future of the Project!
Postmortem
Hello all! We hope you all stayed safe, warm and cozy throughout the winter holiday months. We're here with a bit of a longer-form update to talk about the curr...
Thank you art for 1500 plays/downloads + Postmortem
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Postmortem
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
NOW FREE
Postmortem
Now free to play, still an early beta prototype version but I wish it is worth trying it and letting me know if I should continue the development...
Dark, Dark Woods Developer Commentary
Postmortem
A short horror story inspired by an even shorter poem
Great Expanse still delayed.
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Postmortem
While I can confirm development has started for this, it is by no means done in any way. I could release as is but I wouldn’t be happy with it. I’d rather d...
1.5 beta is out!
Postmortem
The 1.5 beta version is ready. Right now only in Polish, I will also work on the English version. It is called 'beta' because I'm not sure if these changes are...
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Raising money for a new vn!
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Postmortem
Hello everybody! I am currently raising money for a game project. It's a visual novel called :Untying the furry bonds; I am asking for 200$ in order to have spr...
V1.0
Postmortem
🎮 Buckshot Roulette - Terminal Edition Version 1.0 Hey fearless gamers! Today marks a significant milestone as I proudly present to you the very first releas...
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Poly-Rule Post-revival-mortem
Postmortem
I had originally posted Poly-Rule (I want to say) two years ago. I learned a lot about making a puzzle game, designing puzzles, and creating systems that led to...
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2023 in Review (And Future Plans)
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Postmortem
It's been a long year. I've experimented with multiple prototypes exploring a variety of different first person shooter concepts and ideas. RUN GUN captures the...
2023 Year End Review
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Postmortem
With the year coming to a close, I wanted to provide a summary of all that’s happened with the engine in 2023 (168 releases since inception, 29 releases in...
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[SPOILERS] Post-Jam thoughts, and ideas for updates
Postmortem
This post contains spoilers for the entirety of the game, I discuss all the dreams, their twists, etc. Do not read this before playing MMSD - it will affect you...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Dec | Postmortem & 2024 Dev Plans
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Postmortem
Hello everyone, TROT has been released for a week now -- and in this dev log (very likely the last one for this year), I want to talk about my journey over the...
A Postmortem on Model Employee
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Postmortem
With Spooktober behind us and the team back together, we’d like to one again formally thank all the players, readers, streamers, friends and fans who’ve enj...
The release date has been set for Dec. 20!
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Postmortem
The Steam version of Raindrop Sprinters has been mastered and will be released on Wednesday, December 20 at 0:00 JST! We are finally able to deliver it to your...
Walk is ending to make way for Walk 2
Postmortem
Walk 2 is coming soon. New Graphics in UE5 more maps, actual UI and many more interesting feature that wil make Walk 2 a complete relaxing game. With that being...
Digital Toilet World is 10 years old!
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Postmortem
Digital Toilet World turns 10 years old on December 15th ! It's become an important game to me for many reasons, so I wrote a retrospective about it. I talk abo...
V0.1
Postmortem
This is the original unedited jam version of the game. I submitted it with almost no time left in hand, and it is a mess at the moment. The animations break at...
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Thank you everyone for 10K views!
Postmortem
I never thought I would ever get 10K views on this game. I don't know why it has blown up again, it was averaging about 2 views per day until one day it just go...
Astra Protocol 2 Player Survey
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Postmortem
Hi all, We're in the process of working out the next direction to go with the Astra Protocol series and our other games. As such we want your feedback. If you g...
Sprite-making n00b mistakes I learned the hard way from - Postmortem
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Postmortem
Ugggh. If there's something really annoying about finishing a project, it's finding out U DONE GOOF weeks or months later - and so I've discovered it the hard w...
Echoes Traveler is 2 years old today!
Postmortem
Echoes Traveler is one of my most ambitious game, and one I'm still particularly proud of. So to avoid letting it be forgotten, I released a short video post-mo...
Gearbits Postmortem
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It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate g...
The Ancient Tome V 0.4.0
Postmortem
Game version: V0.4.0 Description: Hello everyone, First I'm sorry for the late release but I assure you it worthed the wait. I've added a quest system while upd...
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Twitch integration shutdown
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Postmortem
Hey there, sorry I don't have good news. It came to my attention that the way connection worked wasn't as secure as it should have been, so the Twitch integrati...
Quick Update/Announcement
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Postmortem
In almost exactly one month since the game released we have officially hit 5,000 DOWNLOADS!!! So I just wanted to say a quick thank you all one last time for do...
Postmortem Ramble, The State of Spooktober & More :3
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To start off, I'll warn you that this is gonna be quite a ramble as usual (in fact, even longer than usual xD), so if you plan on reading all of this, you shoul...
Making a visual novel about PAINting - Scream Jam Postmortem
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Postmortem
Coming off of an exhausting September and having grossly underestimated how much time and effort my point and click game ("Untitled Knight Game") would take to...
End of Development
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Postmortem
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
A Week Later
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Postmortem
I just wanted to write a little post discussing all the has happened in the week since releasing the game. As my first ever published game I expected pretty muc...
Game Devlopment Post-Mortem video on YT.
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Here are the parts of the script that I did not add into the video or rather trimmed it down, since a lot of these are nerdy ramblings. >>>Enemies I assume a fi...
Version 1.2.1 Released
Postmortem
Fixed bugs, removed custom icons, replaced some levels to avoid problems, and definitely not new secrets. Definitely...
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A Novel Dungeon at One
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Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
Postmortem: Spooktober & Soup
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It's this time of year again! This is shino, the director, character designer, co-writer, and sprite artist for The Final Prize is Soup . Today I'd like to talk...
v7.05 coming soon (and a discussion with umineko-chan about the future of the visual novel)
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Hello everybody, umineko-chan here. I don't usually do long form posts like this but I figured I'd do in to thank the folks over at the Feedback Quest Jam, whic...
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Thanks for 1k Plays! + Post Mortem
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Whoa, 1k Plays! Thank you! Once again, thank you for everyone who gave this a try, and to those who shared their thoughts and experiences with it. I did not exp...
Some Behind the Scenes Animations
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Postmortem
all unique animations in the Tank Top Nitori Game (not including the final boss) also one unused animation which probably was supposed to play if you won or as...
Alternate Watch Development Media
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This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Happy two years!
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It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Gilded Shadows Retrospective (part II)
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Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
6 years to complete a bad game - SQUAREISH
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After 6 years of development, SQUAREISH is finally complete! 6 years for this? What? What makes SQUAREISH so special, for it to take this long? Yep. Six years w...
One Week Later... Mini Post-Mortem
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Postmortem
The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Gilded Shadows Retrospective (part I)
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Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
Updated my horror game
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Yo, just reduced the game size from 900 mb to 500 mb, was using a loooot of useless game files, anyways enjoy my horror game...
The postmortem is public once more
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Postmortem
Hello all exophiliacs. I published a postmortem detailing the creation of the games a few months ago. I unfortunately had to remove it temporarily due to a peer...
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