Tool Devlogs About Game Design Page 2
FULL RELEASE TO ITCH.IO: Launcher is finally out of development and able to be downloaded by you guys. MASSIVE UI CHANGES: We now have a much cleaner user int...
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At this point, both of the writing for the Component and Flyweight are both published. I have to say that it's been interesting to try and work with these patte...
In game designing digital games, there is often a separation of concerns: a designer creates a document and a flow, and then artists, programmers, and etc. will...
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Hi guys! I created this toolkit for Game Developers. It's a digital, gamyfied cardset which guides developers through the developmentprocess of a game. This to...
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Practice self defense where you are, when you want with SETVR. SETVR is a self-defense enhancement training virtual reality platform that allows martial arts...
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
You can forget to screens because you love ren’py. narrator = Character(None, window_background="#0000",what_xalign=0.5, what_color="#ddf", what_outlines=pt.b...
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Dev Branch will include a new Godot Editor side plug in! Possibility to continuously join more animations over an existing project; Animation Tree Presets for B...
The main modification in this release is the possibility to edit all the parameters of a design after its generation. The main menu has been re-organised in cle...
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For the past few weeks I've been considering Conversation Trees and game logic control. I think I've had an interesting epiphany. For those not in the know, a...
Metroidvania games are best known for their exploration. They often have large and very complex semi-open worlds. Exploring and figuring out how to traverse thi...
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Last night I decided it's time to work on adding some self-moving NPCs (Non-Player Characters) that are more than just a tech demo. To that end, the first I'm w...
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
Hi all, this is the official devlog for Rakugo a story management plug-in for Godot 3.1. Our major current issue is: Save feature still is being worked on for G...
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
I’ve seen quite a few dungeon generators, but in the vast majority, they all boil down to “it’s a bunch of rooms connected with corridors”, or, “it’...
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