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Autum Attack!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVITY - Does the game include something unexpected or innovative? | #32 | 3.600 | 3.600 |
THEME - Does this game represent the Autumn theme well? | #37 | 4.000 | 4.000 |
FUN - Is the game enjoyable or satisfying to play? | #39 | 3.400 | 3.400 |
OVERALL - Is the game just objectively good? | #49 | 3.400 | 3.400 |
ACCESSIBLE - Does the game have good OS platform support? | #65 | 3.600 | 3.600 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #83 | 2.800 | 2.800 |
AESTHETIC - Does this game have a great atmosphere or mood? | #96 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm surprised by this entry!
The movement felt really good, and I liked the idea of the game. It just took me a little while to understand that I needed to jump OFF the enemies to kill them, I would have expected to bounce on them and kill them.
P.S: I played your game in my stream today if you want to see my live reaction!
Thank you :D, I watched your stream and it was very cool and insightful to watch someone play for the first time, thank you!
Love the concept! Controls felt a little too "floaty" and lacks visual feedback on user actions, mainly damaging the crows. I feel like even a small thing such as flashing the sprite red would have improved the game a lot, especially since the damage is done by jumping off enemies, which is OK but a bit unusual.
Good work!
Yea, fair point, I would have added damage feedback if the crows had more than one HP, but they only have one, and we ran out of time for a death animation. Thank you :D
My first go around I landed on the birds and watched as they pecked my barn to death. Once I figured out how to destroy them things got better for me and the farm. Interesting concept for sure, and I had fun playing it! Good work!
Thank you :D, yea, the instinct is to land on the birds because of Mario, but when you get used to It I feel it makes it so combos feel more natural and you feel like you are getting more of them
WOW, that was a good time! All those huge birds were a hoot. Your SFX were great, but that music... perfect.. just perfect. For a game that looks so cute and simple, I laughed a good bit at how intense everything got after the bass dropped on that track. I do wish the damage could've been dealt upon landing on a bird instead of at the jumping point (maybe it was sometimes?). It just felt a little odd killing a bird on the upward jump instead of when I landed on them. Also wasn't completely sure what my other scarecrow buddies were doing other than birds were dying faster. Maybe adding some type of animation for them could help. Either way, I really enjoyed this game. Also liked reading your daily update on what you did during the 20 days. Overall, great submission!
Thank you :D
i found it enjoyable to crush the skulls of birds, althpugh it was not made obvious to me what the other scarecrows do...
I am glad you liked to crush the skull of birds. And yea, I didn't really make It clear on what does what, expressly because the apple one teleports the crow backwords, so that one would be extra confusing :P