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Death Aquatic with Morgan Cousteau's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #68 | 3.971 | 3.971 |
Mechanics | #125 | 3.657 | 3.657 |
Is it Fun to play? | #125 | 3.743 | 3.743 |
Theme Relevance | #136 | 4.257 | 4.257 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
josepvalls
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Comments
Quite an interesting game. Thematically appropriate and felt claustrophobic. A little bit on the easy side at the start, but I see the difficulty scaling to almost impossible I would assume.
Great idea for a game! I appreciated your reference to the Wes Anderson movie both with the title of the game, and the character art for the scientist guy :) The puzzles on each level were challenging and rewarding to solve. The art and animations were really nice and smooth, especially the details on the submarine and the battle transitions. I wish that each character had their own strength/weakness though, like say the engineer could repair faster, or the security guard could defeat a monster 1v1. I kind of thought that might be the case after the tutorial, but it didn't end up mattering who was on radar or steering. Mostly I wanted the scientist to have a room he could be in to restore oxygen, because on the last level I started with zero oxygen and lost after the first move every time. For a minute I thought that the stats carried over to the next level, so I had fun trying to optimize my solutions accordingly. Amazing job with this, keep it up!
Haha yeah each class having their own abilities were the original idea but we couldn't finish it in time. The stats should have reset each level but some last minute change introduced a bug that we couldn't fix in time so this is the final version. Thank you for your feedback.
Really cool game, congrats! In my game, there was an engineer that I could not move and he was not doing anything at all, so I think it's a bug.
The SFX were great, the background is really cool, the combat animation + art is definitively more than I was expecting for a 10 days game jam.
If you're considering in keep implementing the game, I would try to create some more cool mechanics. The first one I think would be cool it's giving specific skills for each character of the crew. For example, the guard could handle a monster in an 1 vs. 1, and the engineer could repair the leaks in less turns.
We have been discussing continuing the game with the teammates and what you mentioned are definitely things we have listed. Glad to see there is interest and overlap with what we had in mind. Thanks for your feedback.
great job