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A jam submission

Devil's Well CaveView game page

An early cave explorers race against rising water
Submitted by sodev, Zhanei, h3zro — 13 hours, 18 minutes before the deadline
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Devil's Well Cave's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sounds#1833.5003.500
Theme Relevance#2553.8573.857
Is it Fun to play?#3023.0003.000
Mechanics#3412.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Ridicus

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Comments

Submitted(+1)

Good game. Nice art and music

Submitted(+1)

Fun game! Perspective takes a second to get used to, but besides that its fun times all around!

Submitted(+1)

The game is really fun! I really like that 2.5d style concept!

Developer (1 edit)

Thank you! I really love the depth inclusion in 2.5d games =)

Submitted(+1)

The art is great and I liked the tutorial (wished I didnt have to do it again after pressing retry though).  Congratulations !

Developer

The checkpoint situation was something I strongly considered and was torn because of the time trial aspect of it. I Probably could have pretty easily just skipped that tutorial with the Retry button though. I'll definitely push that fix once the jam is over.. thank you for the suggestion!

Submitted(+1)

Atmospheric and looks nice. But the platforming was a bit uncomfortable to control, hard to tell how far you are from the platforms.

Developer (2 edits)

yeah definitely. Appreciate the feedback! Looking back I probably could have increased the shadow strength or camera angle to give a better identifier for feet location as a fairly quick fix. I'll push that up after the jam to hopefully ease that situation a bit.

Submitted(+1)

Interesting concept and atmosphere. At first the mouse movement with the torch felt pointless but then the bats made it feel very important :P The angle of the camera makes depth perception a bit of a challenge, I was frequently misinterpreting where platforms were. Nice pixel art as well. I found it pretty challenging and couldn't get too far, a checkpoint system would be welcome. There seemed to be a lil physics bug occasionally as soon as the water touched you and you jumped where you could jump like 10x lol (maybe that's a feature?) Overall, great work!

Developer

Thanks for the feedback, agree with you on all of those! The 10x jump was a bug that inadvertently turned into a catchup mechanic feature lol

Submitted(+2)

the usage of handwritten text in paper with the very stylish pixelart gives a monkey island vibes, beautifully done

Developer

Thanks for the feedback!