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Devil's Well Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #183 | 3.500 | 3.500 |
Theme Relevance | #255 | 3.857 | 3.857 |
Is it Fun to play? | #302 | 3.000 | 3.000 |
Mechanics | #341 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Ridicus
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Comments
Good game. Nice art and music
Fun game! Perspective takes a second to get used to, but besides that its fun times all around!
The game is really fun! I really like that 2.5d style concept!
Thank you! I really love the depth inclusion in 2.5d games =)
The art is great and I liked the tutorial (wished I didnt have to do it again after pressing retry though). Congratulations !
The checkpoint situation was something I strongly considered and was torn because of the time trial aspect of it. I Probably could have pretty easily just skipped that tutorial with the Retry button though. I'll definitely push that fix once the jam is over.. thank you for the suggestion!
Atmospheric and looks nice. But the platforming was a bit uncomfortable to control, hard to tell how far you are from the platforms.
yeah definitely. Appreciate the feedback! Looking back I probably could have increased the shadow strength or camera angle to give a better identifier for feet location as a fairly quick fix. I'll push that up after the jam to hopefully ease that situation a bit.
Interesting concept and atmosphere. At first the mouse movement with the torch felt pointless but then the bats made it feel very important :P The angle of the camera makes depth perception a bit of a challenge, I was frequently misinterpreting where platforms were. Nice pixel art as well. I found it pretty challenging and couldn't get too far, a checkpoint system would be welcome. There seemed to be a lil physics bug occasionally as soon as the water touched you and you jumped where you could jump like 10x lol (maybe that's a feature?) Overall, great work!
Thanks for the feedback, agree with you on all of those! The 10x jump was a bug that inadvertently turned into a catchup mechanic feature lol
the usage of handwritten text in paper with the very stylish pixelart gives a monkey island vibes, beautifully done
Thanks for the feedback!