Although I don't quite understand the main gameplay of the game, I am surprised that it features an editing function. I really admire your ability to create such a unique and complex game in just 10 days. Nice job!
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Marine Mecha Mayhem Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #81 | 3.853 | 3.853 |
Is it Fun to play? | #137 | 3.680 | 3.680 |
Music & Sounds | #182 | 3.507 | 3.507 |
Theme Relevance | #437 | 2.933 | 2.933 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
velvetlobster
Comments
Not really my type of a game, but I can totally understand what people love about these kind of games. Certainly an interesting take on a theme, good job
Very different! I have to say this isn't my type of game, so I didn't played for a good amount of time. But I did created some mechas, and is kinda fun to have your own creation and battle with other player's creations. Very cool!
This is a very impressive concept for the length of the jam, and I could definitely see it work as a full game !
Nice work
Wow, for such a short time this is very well thought out game! VERY GOOD!
Hey I've already commented before, but I just came back here to reclaim my throne at the number 1 spot ;)
Well, i’m the top of the leaderboard (as of posting), so uh…. 👀
For a jam game there’s very little that I can imagine to make it better. Maybe more premade basic mechs from y’all?
For a like “real” game it should probably have things like cost tiers and stuff, kinda to crush people with a really expensive one but also that’s part of the fun? idk.
I was kinda disappointed I could build with the test dummy but it didn’t actually come into real battles with me :(
anyway great job lol
wow, now THAT is an invincible mecha
700+ wins is impressive indeed
yeah we have known issues we are still working on, like the money winning and losing triggers are kinda crazy and the saving sometimes does not work, that last one is really irritating BUT we already have a new version that completely changes the saving system and in our tests made it kinda 10x faster and more reliable ... should be updating in the next couple of days to fix that annoying persistent bug
I wasn't expecting a battle game like this in the jam. That's a cool concept!
Not good at this but I like the concept and all the effort that went into it. Well done.
Damn this is a great concept! Stumbled my way for some minutes but once I got the hang of the basic mechanics and the creator tool I was ready to compete and even win against many of the other players' creations (even the biblically accurate mechs made mostly of boosters). Great job!
Damn this is a great concept! Stumbled my way for some minutes but once I got the hang of the basic mechanics and the creator tool I was ready to compete and even win against many of the other players' creations (even the biblically accurate mechs made mostly of boosters). Great job!
Wow, very interesting game concept. What did yall use to store the user created items? I tried to take a look, but it didn’t seem to be Playroom at first glance. At any rate, very impressive! I could easily see this expanding into a full Steam released game (maybe using Steam Workshop for user created stuff?).
I'm not so good crafting this kind of things, but... I won my fisrt battle so I'm happy hehe
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