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A jam submission

The BelowView game page

Survive a fall into the ocean and uncover a hidden treasure.
Submitted by Redcakes — 10 hours, 25 minutes before the deadline
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The Below's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sounds#1653.5504.200
Theme Relevance#2883.7194.400
Is it Fun to play?#4132.5353.000
Mechanics#4262.3662.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Redcakes

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Comments

Submitted(+1)

Cute game, I really liked it! The visuals looked really nice and the music when falling worked well to set the vibe. I thin you did a good job!

Developer

Thank you!

Submitted(+2)

I liked the music in the falling section! For some reason my inputs while I was falling felt like they were delayed, but that might be down to a browser issue. Great work!

Submitted (7 edits) (+1)

I'm brand new to all this (jam, game, and even itch.io), but I doubt what you said was from an error that just affected you specifically, or affects only the browser version specifically.

The inputs may have felt "delayed" to you (they did to me too by the way) because I think the engine they used might have the whole movement, especially of the one you play as, very strict on some grid or something.

No idea what engine they used by the way. But it has that sort of feeling like the movement is only on one square or another square. One row or another row, and especially when falling, one column or another column. As if there was an invisible grid of squares where each of these squares is about as big as your player, and you can either be on one square or another square, but never really in-between. 

It might be because it's some RPG engine or something - but I'm not sure.

If the feeling bothered you, I think you have a valid point to notice it. I thought it was "OK" - but I think I definitely noticed it.

Developer

The issue has to do with the way I had to implement a mechanic and ties in to the built in movement system. I have a few fixes for it in mind so if I ever come back to this It’s definitely top of my list to fix.

Developer

Thanks for playing! The movement issue is in the game.  It’s to do with the way I implemented a few things and had to use the default movement system along with it. I tried a few ways to fix it but this was the least destructive solution. I do hope to fix it if I ever remake the game.

Submitted(+1)

very cute, liked the music

i didnt understand how to play after it fell into water

Developer

Thanks! Was it that the objective wasn't made clear or the controls?

Submitted(+1)

The little girl playing with the boat at the start is an adorable inclusion. I found the best way to get to the bottom was to hug the left side of the screen. Now my snail is rich beyond its wildest dreams

Developer

Glad you enjoyed it!

Submitted(+1)

Nicely done! I enjoyed finding treasure at the bottom of the ocean. The music was nice and relaxing. I did spend probably too much time snailing around on land trying to interact with things. I know that kid with the boat is up to something...

Developer

Thanks! I really tried to make it more of a relaxed game with the music glad it worked! I unfortunately didn't have the time to add secrets but if I decide to polish things after the jam I definitely have some ideas...