Great puzzle game
Tom
Creator of
Recent community posts
Nice job for your first game jam! I think the mix of holes and enemies was well balanced, and having a forward as well as a down attack was good forward thinking!
Adding some SFX to things like jumping, landing, and attacking will add a lot to the experience. You could also experiment with making jump height dependent on how long you hold down the jump button!
Very nice art and interesting concept, reminds me of Papers Please! I think the game could do with some sort of … meta pressure? Some other element outside of just the bureaucracy of adhering to the rules. Also, it would be nice if the label printer stayed fully on the screen so it’s quicker to use.
All the systems you came up with are really neat. It’s a bit hard to figure out how to interact with the systems at first, I kept left click and vacuuming by accident! It would be great if you could figure out a way to get the whole station into one scene so level transitions aren’t necessary, the loading scenes break up the flow of the game a little. Really creative idea though!
We had a similar idea in our brainstorming phase, but we couldn’t think of a way to make an interesting idea around the concept of “Nothing you do can be wrong”. I think the way you tackled the theme and turned it into more of an achievements list was a great interpretation. The game could use a volume slider though lol, the music is very loud for me.