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Tom

127
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A member registered May 08, 2022 · View creator page →

Creator of

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Great puzzle game

Very nice, straight-forward concept. It reminds me of old flash games I used to play. I think something you could shoot or interact with to slow down the wall a little would be a good addition.

Nice job for your first game jam! I think the mix of holes and enemies was well balanced, and having a forward as well as a down attack was good forward thinking!

Adding some SFX to things like jumping, landing, and attacking will add a lot to the experience. You could also experiment with making jump height dependent on how long you hold down the jump button!

The art is fantastic on this. I think the jumping mechanic could have a little more depth if you made the height of the jump dependent on how long jump is held down for.

This is delightful. I think you made a good choice giving the player health so they don’t die in one shot. I found that I could just keep spamming left click and bypass the main mechanic of bouncing off the walls, so I would suggest putting a cooldown on that. Great work!

Very fun and frantic! The little effects you added to everything really make a big difference. I think the the last couple levels could have been rearranged in difficulty a little bit, but other than that, fantastic work!

Nice puzzle game. Fairly easy, but I guess that’s part of the theme!

I like the comic, and it’s a neat premise for a game. I wasn’t sure how to combine items as first. I think it would help to have the recipes visible in the game as well.

Very nice art and interesting concept, reminds me of Papers Please! I think the game could do with some sort of … meta pressure? Some other element outside of just the bureaucracy of adhering to the rules. Also, it would be nice if the label printer stayed fully on the screen so it’s quicker to use.

I appreciated that you highlighted all the trash through the walls so it was easier to find. I never questioned what I needed to do next. I found out that I can put items in their places through walls though, so sweet speedrun strats are possible.

I found the instructions and controls hard to parse. I was confused as to why I needed breath to create things, but I think the system you built here is really fascinating.

This game oozes style. Great work on everything, feels really professional. The subject is such a heavy one, and it’s very difficult to handle and talk about it in a healthy manner. I think you’ve communicated a very honest message, and that’s admirable.

Nice art and neat idea! I would find it really helpful if I could use WASD or arrow keys to plot the path of the mailman instead of the mouse, because I kept messing up with the mouse on the grid.

Sometimes you can get stuck on the left wall and not be able to jump to the right. If you jump into the wall, you get unstuck. Nice execution on a classic formula.

Oh wow I suck at this game haha. Interesting idea to get organs from the enemies.

Nice little intro cinematic. I didn’t realize there were upgrades at first because I kept accidentally left clicking to shoot when the upgrade window opened lol

Interesting! I like the art and the story. I would love to have some idea of what an encounter might offer me on the map, because without any idea I don’t really have a meaningful choice. I’m not sure if I won, but I got a credits screen!

I like the lighting and playing around in the darkness. The distraction mechanic is nice as well!

All the systems you came up with are really neat. It’s a bit hard to figure out how to interact with the systems at first, I kept left click and vacuuming by accident! It would be great if you could figure out a way to get the whole station into one scene so level transitions aren’t necessary, the loading scenes break up the flow of the game a little. Really creative idea though!

The controls were a bit hard to wrap my head around at first, but once I got it I enjoyed the groove of serving the customers. One guy just ordered a ton of pudding though, his poor stomach.

I liked sorting all the things nicely. To that end, I think it would be nice if I could box select and move groups of items at a time. And it would be nice if dialogue could be advanced with a left click as well so I can lean back and really relax. The art’s great, very cute!

We had a similar idea in our brainstorming phase, but we couldn’t think of a way to make an interesting idea around the concept of “Nothing you do can be wrong”. I think the way you tackled the theme and turned it into more of an achievements list was a great interpretation. The game could use a volume slider though lol, the music is very loud for me.

The way that the reaper follows you but hangs back just enough creates a lot of tension! I think it could have been a little slower for the starting section, because it’s a pretty hard start when I’m trying to feel out the games controls.

The art style is so simple but great. I like the epilogue being a broadcast! Good work!

Neat idea, I like gathering the party and getting more abilities. I think if you had a bit longer range and the enemies moved faster/had less health the game would flow a little better.

I was defeated by the timer but the platforming felt nice. I like how transitioning states mid jump was important to progression

Surprisingly tricky to cover all the area, especially with the odd shaped bunny sponges. It would be helpful to have markers for where I placed sponges before.

Cute art, there’s an issue with full screening where the UI elements get misplaced though. Squidge is an adorable name

Neat little puzzle game. I could solve the 4th puzzle without actually needing to use the shrink/grow mechanic though.

Really cool idea, very finicky to get right. I think with more polish and good tutorialization this could be very compelling

I like the shift to glide ability on the little slime

The art for this great!

Very compelling puzzles, I wish sometimes it was a bit easier to see if a solution was going to work before having to reset, but I think the artstyle and puzzles are very compelling

I was really surprised that the game was always ready for me to be the size I was after eating a mushroom, I expected to hit a dead-end somewhere. Nice level design! I think some sound effects could go a long way for polish.

I love that the bigger version of you is actually a different sprite, that’s a really nice touch

Cute art! I liked the king rat on his throne of cheese. I wish there were more towers that did different things at different sizes.

I love the art and the idea, mapping the ducks to GMTK is clever. I think I ran into a bug that prevented me from completing a puzzle though

Nice humor, snazzy, like a jammy portal.

Neat little physics puzzler. Really asks you to think ahead about how things will grow and change

Ha! the juxtaposition between that grand speech and then slowly rolling forward as a skull made me laugh. I liked gaining powers by recollecting bones. I got stuck between two boxes on the water though :c