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captfantastic

79
Posts
6
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A member registered Jun 20, 2023 · View creator page →

Creator of

Recent community posts

I liked the music in the falling section! For some reason my inputs while I was falling felt like they were delayed, but that might be down to a browser issue. Great work!

The crab sprite with the flower crown was great! I'm happy to see another crab game in the jam!

This is a really creative take on the jam theme! Nice work!

I like that you had different modes for being on-foot and sailing the boat! The default viewport size is too big for my screen, but pressing fullscreen made it small enough. This definitely has potential for being expanded further!

Full screen works and isn't cut off!

Great art and the game is really well polished! When the game first told me to jump into the lake I tried to jump from the cliff on the starting screen before I realized I had to go around. Let me cliff dive!

The pixel art on this is nice but I can't figure out the controls on keyboard and mouse. All I've been able to do so far is get a game over. Could you put more information about how the controls work in the itch description?

This is a fun spin on the "flappy bird" concept! I was hoping the worm would be worth points instead of killing me but I was wrong :(

This is an interesting take on a tetris-style game! I was having some trouble with the controls and the game locked up for a second or two when new blocks spawned at the top, but other than that this is a really polished game and the art is great!

This is a really peaceful and relaxing concept! I ran into an issue with the viewport size in the browser version of the game where the game did not resize along with it, meaning that the game was tiny in the corner while most of the screen was empty gray space. I also noticed that there doesn't seem to be a limit on breeding fish, so I was able to just keep breeding more and more without buying new ones. Issues with polish aside, I think the concept is great and could definitely be developed further!

Fun idea! It would have been cool to have a different sprite or an animation for each of the arrow key inputs to give the player more feedback. Nice work!

Cool idea for a 3D game that's still on-theme! I really liked how the music changed when I surfaced and went back underwater.

You did a great job of building the tutorial into the game and slowly introducing concepts like the ranged enemies! I would have liked to have the ability to pause and resume the game so that I can take a break easily if something comes up. Great work!

This is a great concept and I found the mechanics of the game really easy to pick up and understand just by trying things out! Great work!

The art and sound design are amazing - I especially like the main character being a fish in a bag! Great work!

I like the character sprites you made! I think the viewport on itch is a bit too small for the browser version of the game so some of the edges of the game got cut off, but that should be a minor fix. Great work!

Nice use of the jam theme! The first time I booted it up I somehow ended up with a menu with fish on it stuck on my screen, but reloading the game fixed it. Great work!

Nice concept based on the theme - I liked having multiple skills I could use! I found that some of the text was very small when I was playing the browser version but that's pretty minor. Great work overall!

Cool concept but the browser version is cut off by the viewport and I couldn't make it past the intro screen in-browser as a result. "Run from Hector" rather than just "Run" on the play button was a great touch!

The character sprite and especially the bite animation turned out great! I was expecting the enemies to need to bite me as well to do damage instead of just colliding but that's fairly minor. Great aesthetic overall!

Bombarding people with water balloons is a fun take on the aqua concept - Nice work!

The atmosphere really fit the theme, and eating plastic as a goal is definitely an interesting victory condition! I especially like the sprite you made for the crab!

Cool idea with the particle system! I hit the aim bug mentioned in the description and wasn't able to pass the evaporate wall part of the level, but with a couple of fixes I think this is a really solid game. Nice work!

The strings of notes to put together a chant is a cool concept - I would love to see the idea expanded on and polished a bit more! 

Cool idea and nice art! I was a bit confused by the movement at first - could you make it so that the player can rotate in place if they're not moving forwards? Great overall!

Cool idea! The interface reminded me a bit of the world map in the classic XCOM games. Nicely done!

Great concept and art! I like the greenish rusty copper effects on the UI and transitions. I think the performance issues others are reporting have something to do with the fullscreen option when playing in browser, since the movement stuttered constantly until I turned fullscreen off. In windowed mode the game worked great! Nice job!

Cool spin on pong to make it fit the theme. I like the adjustable AI and 2 player option. Great work!

Nice concept, but I wasn't able to figure out what inputs would make anything happen after clicking on the play button in the main menu. Could you put the controls in the description?

This gave me f-zero vibes in the best way. Great work with the art and overall vibe, this is a really impressive project!

Great work on the artwork, I love the main character sprite and animations! It seemed like the "filling aquarium" part where the water came up took a really long time but other than that this was a really smooth and polished game. Nice job!

This was a fun idea based on the concept! I got stuck and had to jump into a pit to reset after running out of water, but made it through on the second try. Good job overall!

Good job with the deep sea atmosphere! I noticed when I was using the sonar that the game would lock up for a second before continuing, but that may just be a browser bug. Nice work!

This was a fun idea! I fell a ways after making it partway up and climbing back up without enemies to bounce on felt much harder. I also didn't have any audio like the previous commenter mentioned.

I like the menu music! The pixel art for this turned out great. I was a bit confused about why I couldn't keep going in the water on either side and was hitting an invisible wall, so putting in some rocks or something might make it easier to understand where to go. Great work!

Nice game! It took me longer than I'd like to admit to figure out how to leave the house.

Great work on the graphics! I can definitely see the gungeon inspiration. 

The art on this is great to sell the feeling of being out in the water. I'm not very good at it and couldn't surf for long but its a great idea!

I like the atmosphere! This took a really laid back approach to the jam theme and I think it turned out great. Good job!

The underwater atmosphere was nice. I would like to have seen your ideas for that upgrade system!