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captfantastic

96
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9
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A member registered Jun 20, 2023 · View creator page →

Creator of

Recent community posts

Thanks! It's from a previous jam game that I made 

The art in this is really nice! It kind of reminds me of castlevania and smashing the slimes is really satisfying!

Cool designs! I got caught a lot of times 

Cool concept! I punched in 666 and the game locked up which seems fitting. Really good work with the atmosphere!

You really nailed the atmosphere of late night food runs. I now want a doner kebab

I tried to play the browser version but it got stuck on the loading screen with the unity logo and never made it any further

This is my kind of horror concept. I was a bit confused about what to do after clicking "work" but I worked it out eventually.

I'm trying to play but I'm not able to get past the screen that says "a game by Dalton Patton"

This was short but sweet. The art is hilarious, I could see this being expanded in the same style and being something like The Kingdom of Loathing.

Great concept, I'd love to see a full game! The atmosphere and art were definitely the highlight of this one

This is a really satisfying game! I'd love to see the idea expanded further

I had the same UI issues some others have mentioned and it took me a bit to work out how to make slime, but once I got the hang of it this was a cool concept! Nicely done

This is a fun idea! The controls took some getting used to but the delay on the punch felt a lot like castlevania. Great work!

Cool idea! I fell after starting the first level and my screen turned red but I got stuck that way and needed to restart it.

Great work on the atmosphere, I love the CRT aesthetic!

This was a nice little platformer! I didn't hear any sound while I was playing which I'm not sure was intentional

Cool idea for a platformer! The movement felt good and the shadow chasing me added an interesting challenge to manage while I navigated. I did have a bit of trouble seeing the shadow at first and working out what was going on but it was fun when I got the hang of it!

I liked the music in the falling section! For some reason my inputs while I was falling felt like they were delayed, but that might be down to a browser issue. Great work!

The crab sprite with the flower crown was great! I'm happy to see another crab game in the jam!

This is a really creative take on the jam theme! Nice work!

I like that you had different modes for being on-foot and sailing the boat! The default viewport size is too big for my screen, but pressing fullscreen made it small enough. This definitely has potential for being expanded further!

Full screen works and isn't cut off!

Great art and the game is really well polished! When the game first told me to jump into the lake I tried to jump from the cliff on the starting screen before I realized I had to go around. Let me cliff dive!

The pixel art on this is nice but I can't figure out the controls on keyboard and mouse. All I've been able to do so far is get a game over. Could you put more information about how the controls work in the itch description?

This is a fun spin on the "flappy bird" concept! I was hoping the worm would be worth points instead of killing me but I was wrong :(

This is an interesting take on a tetris-style game! I was having some trouble with the controls and the game locked up for a second or two when new blocks spawned at the top, but other than that this is a really polished game and the art is great!

This is a really peaceful and relaxing concept! I ran into an issue with the viewport size in the browser version of the game where the game did not resize along with it, meaning that the game was tiny in the corner while most of the screen was empty gray space. I also noticed that there doesn't seem to be a limit on breeding fish, so I was able to just keep breeding more and more without buying new ones. Issues with polish aside, I think the concept is great and could definitely be developed further!

Fun idea! It would have been cool to have a different sprite or an animation for each of the arrow key inputs to give the player more feedback. Nice work!

Cool idea for a 3D game that's still on-theme! I really liked how the music changed when I surfaced and went back underwater.

You did a great job of building the tutorial into the game and slowly introducing concepts like the ranged enemies! I would have liked to have the ability to pause and resume the game so that I can take a break easily if something comes up. Great work!

This is a great concept and I found the mechanics of the game really easy to pick up and understand just by trying things out! Great work!

The art and sound design are amazing - I especially like the main character being a fish in a bag! Great work!

I like the character sprites you made! I think the viewport on itch is a bit too small for the browser version of the game so some of the edges of the game got cut off, but that should be a minor fix. Great work!

Nice use of the jam theme! The first time I booted it up I somehow ended up with a menu with fish on it stuck on my screen, but reloading the game fixed it. Great work!

Nice concept based on the theme - I liked having multiple skills I could use! I found that some of the text was very small when I was playing the browser version but that's pretty minor. Great work overall!

Cool concept but the browser version is cut off by the viewport and I couldn't make it past the intro screen in-browser as a result. "Run from Hector" rather than just "Run" on the play button was a great touch!

The character sprite and especially the bite animation turned out great! I was expecting the enemies to need to bite me as well to do damage instead of just colliding but that's fairly minor. Great aesthetic overall!

Bombarding people with water balloons is a fun take on the aqua concept - Nice work!

The atmosphere really fit the theme, and eating plastic as a goal is definitely an interesting victory condition! I especially like the sprite you made for the crab!

Cool idea with the particle system! I hit the aim bug mentioned in the description and wasn't able to pass the evaporate wall part of the level, but with a couple of fixes I think this is a really solid game. Nice work!