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Vodoley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #216 | 3.300 | 3.300 |
Music & Sounds | #232 | 3.300 | 3.300 |
Is it Fun to play? | #283 | 3.100 | 3.100 |
Theme Relevance | #307 | 3.650 | 3.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
forest_druid54 numero_egoro
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Comments
Very fun nice dialog and unique combat mechanic. Very Nice entry
What a solid game! The dialogues were engaging, and the visuals were a treat for the eyes. The unique combat mechanic with custom water projectiles added a refreshing twist. By the name of Perun, Slavic gods would surely nod in approval at this game!
'you cant talk about that kind of thing in a gamejam' lol
the face in the corner makes me think a bit to Faith's (the game) fan art
oh killing all them dwarfs buy dragging a puddle of water was a hella cool mechanic
Yeah, whole dialogue was written while coding but still some semi-funny stuff poped into my head, so thanks for playing! The face was initially planed as a face for dialogue but was left here because looked goofy.
So good
Good so
The mechanic idea is good one but I feel it didn't stick the landing, I honestly couldn't tell when gameplay took over whether I was hitting something or hitting a blocking collision. There was a severe lack of gameplay feedback to make it more engaging.
With some more polish and time, I believe you have a great idea in your hands to develop ^^
Well done! :D
Tbh our main mistake was not playing the game before release. Like at all. All fixed bugs were fixed half an hour before game jam closing. But we learn our mistakes, personally it is my second game, but im planning to develop the idea in the future!
I like the concept! The mechanic is so unique!
Thanks for playing!
The game idea is sooo interesting!! It feels so smooth when dragging the water! I have rated all 5 stars for your game, it would be great if you could rate my game too~
Thanks for playing! I think water feels that way because of squeezing the ball when fast and rotation towars velocity. And it was really fun to do, hope you enjoyed it as well!
Actually a really fun and creative mechanics! Using a prettier font and add health bars for the characters can make the combat more easy to follow.
Agreed, but for me no health bar means more scary - you dont realy know when you are about to die. I think it is not good for a full-release project like that, but to just goof around at game jam is fun
Cool!
Thank you for playing! Every art concept was made by us, but was polished with a help of an AI!
Really fun mechanics!
Thank you for playing!