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A jam submission

UndeadgeonView game page

Submitted by Haioner (@haioner) — 3 days, 18 hours before the deadline
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Undeadgeon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor: How enjoyable and engaging is the game? Is it fun to play? 🎉#43.3163.316
Creativity: How unique and creative is the game design and concept?#172.8952.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Play Link
https://haioner.itch.io/undeadgeon

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Comments

Submitted (1 edit) (+1)

Had a lot of fun with this one, got to floor 40 before I realized it was going to be endless and felt I had pretty much seen everything by that point so I stopped there.

The cover art is great too!

Developer

Thanks, glad you liked 😁

Submitted(+1)

A well polished and atmospheric game!

Developer

Thanks!

Submitted(+1)

This is a really really good rogue like game with a lot coming from it, so many options and so many paths to go from, to the point where I feel this game might actually win this jam. but we will see.

my only complaint is for better music.

Developer

Very thanks for playing!

Submitted(+1)

Really good work, well polished wih good graphics and good audio, difficulty increasing smoothly...

Well done !

Developer

Thanks!! 😊

Submitted(+1)

Everything works very smoothly.  The gameplay is very satisfying.  None of the zombies got stuck and navigated fine.  Maps were nicely laid out.  The clown merchant was a nice touch.

It's a strong entry.

Some considerations:

- You have to clear the area before proceeding, which is good but perhaps consider a barrier like a door that opens rather than the player just stopping mid-air.

- Ditch the footstep sound effect as it gets too repetitive.  I liked the voiced sound effects.  Perhaps you could randomly add some more of those instead.

- I get making the area dark, but consider providing a map so you can navigate better.

- To increase tension, remove the head shot kills and provide less ammo.  Also, make reloading take longer.  It feels more like an action game rather than a horror.  But that conflicts with the low light aesthetic more common in tense horrors.  A shotgun or axe would have been better than a machine gun for tension, for example.  If you want a more action game, then it would be better to improve visibility.

Developer(+1)

Thank you for playing and for the feedback!

Submitted(+1)

The aesthetics surprised me. Absorbing visuals and audio.
Well-thought-out theme, and a nice UI. Mechanics were simple but very stable.

Visual effects and lighting were really great.
And you also added four characters. Game is practically endless which is cool too.

I would suggest everyone to play this game.

Developer(+1)

Thank you very much! ❤