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Comments
Wow, this is a very nice game and you done this in such a short time!!!!
Really enjoyed your game, amazing work. The things I liked the most where all the 2D and 3D assets, also the music was really nice.
Regarding level design there is a lot of improvements to be made but overrall nice game. Also the quests where intriguing but I really only went the only way possible ignoring the indications of the guys talking. Sometimes the text was a little hard to read due to the font being soo thin.
Also I have some questions about some stylistic choices:
- Why did you make the body visible? I think it was weird seeing it a first, lmao
- Why do you implement a light system, I think it would have been better to leave the torch on at all times, without it was really difficult to play.
- The crouch was too op and difficult to control, but it was very fun, I think you could have made it a core mechanic the use of this zero friction mode but on the other hand why did you put it? It doesn't make sense in the context of the game lol.
I am amazed at how much can be done in 14 days. I like the background music, on the other han combat music drives me mad, and combat feels very difficult for me. But It's an outstanding submission.
Thanks for the input! The combat has a lot of mechanical complexity in the movement which once understood makes the game easier, but it's likely too much to expect somebody to grow a full understanding of within the short runtime which is definitely something to keep in mind for future jams. Good to know about the music as well!
Very nice game! I like the overall style very much, the music, art and the very interesting plot. I can tell that very much work was put into the project! Controls feel smooth amd well done. Music loop while fighting could be a bit longer as it can get annoying during fights as it is played quite often. Upgrades would have been nice as well (or did I miss this?) - but all in all its incredibly artistic! Im impressed! :D