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A jam submission

DetachedView game page

A 1 bit game for a 1 Bit Jam #4. It is still in pre-alpha.
Submitted by Oriole Games (@oriole_games) — 13 hours, 10 minutes before the deadline
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Detached's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#84.4674.467
Overall#603.8003.800
Art#803.6673.667
Originality#923.6673.667
Is the graphics 1 bit?#1114.8674.867
Music#1233.1333.133
Gameplay#1413.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love the character art and the cutscenes. The music also is very moody and fits the game well.

Submitted

This is pretty original, I've played games where you control the tower or games where you are somewhere inside the tower. But I think this is the first one where you control just a piece of the tower! Very original.

I found it a bit unforgiving without checkpoints (for example after picking up a piece).

I see you will be continuing to work on it, so it will be interesting to see where it goes!

Submitted

Very fun and unique mechanic. Would love to see an expanded version of this idea!

Submitted(+1)

I liked that there is a story, but I found it buggy, and couldn't move past the first scene.

Developer(+1)

Oh, to open doors you need to press E, and finish NPC 'side quest' if that's where you got stuck

Submitted(+1)

I spend a little time to figure out what's happening. Yet love the story and music.

Developer

Thank you!

Submitted

The main character looks very cute. Dialogs are short, which makes them easy to read. I liked to follow the story. But damn, I did not expect this game to be that hard.

Submitted

Clever idea! I would have liked to have seen more of the game but I died a lot! Health or lives or checkpoints would make the game much easier (maybe have difficulty options), because I would have liked to seen more of the story and characters. I think it's great that your team will continue to develop it, I think there's potential!

Submitted

what a wonderful Game! I love it. I have the feeling, that hitboxes should be adjusted a Bit. Its very hard and I really want to Play more but Im too bad…

Very nice entry!

Developer

Thank you! It ended up being a little too difficult I think, and we had problems with implementation of physics of attached NPCs, thus hitboxes

Submitted(+1)

Nice game, the main character is so cute! I liked the cutscenes too.

Very hard, but overall it has a nice vibe to it, well done!

Submitted(+1)

Congrats on the submission! The game looks incredible and full of content. For me it was hard to complete, but I enjoyed my time playing it :)

Developer(+1)

I'm glad you enjoyed it :)

Submitted(+1)

I like the story, art and gameplay, but checkpoints is a really great idea

Developer

Thank you! Well, as a dev I had warped sense of difficulty while designing levels, I didn't know that many people would be struggling hah

Submitted

this game is tough as nails lol, I really like the visuals though! Some checkpoints would definitely be helpful

Developer

Thank you for the feedback! It really is, but thanks to this, player won't finish it in a minute lmao. I think the most frustrating obstacle is that sometimes hitboxes do not align with sprites, which I will fix after rating period is over.

I wonder if there checkpoints in your rage game :) I will surely check it out, when I get some rest.

Submitted(+1)

I didn't like platformer parts too much, especially since dying makes you restart the whole level (very frustrating).

The main "selling point" of your game is clearly that you can move and carry your rocky pals, and so I would have expected more interactions in that sense (make them platform, make them tank hits etc...).

Nevertheless, I liked the story and the atmosphere and I think it has potential.

Seeing that you plan on continuing working on the game, I'm curious as to what direction it will take!

Developer(+1)

Thank you :)
In future I'd like to drift away from a rage game it turned out to be and focus more on the mechanics of 'rocky pals' assembling, deassembling and what not, and a few other elements of gameplay too, but I don't wanna spoil too much for now ;)