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Shape/Shift: Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #40 | 4.000 | 4.000 |
Music | #62 | 3.500 | 3.500 |
Gameplay | #91 | 3.200 | 3.200 |
Overall | #107 | 3.417 | 3.417 |
Theme | #176 | 2.800 | 2.800 |
Is the graphics 1 bit? | #186 | 4.400 | 4.400 |
Art | #212 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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PerfectChaosOne
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Comments
Amazing! I loved the idea, but I personally didn't like that you could lose your shield. It feels like it becomes a completely different kind of game when that happens. I also think it was kinda confusing that certain enemies were one color, but their bullets were the other. I think it would be better if all of the colors matched so that the player would be able to react better. All in all a solid entry and a great foundation to build off of. Nice Work!
this was quite refreshing to see a game done in other colors than just black and white! i liked the game :D it could use a bit more juice (like some squash effect when hitting bullets..etc) but other than that the game is great :DDD
It was an interesting idea to play with the change of color while reflecting the projectiles!
I found it hard however to destroy the targets.
Neat little arcade game, I liked the idea of switching between worlds a lot and wish it was used in a more fundamental way perhaps. It feels pretty tight though and was very easy to read and pickup!
the use of simple shapes was a good choice, it makes the large amount of objects on the screen feel less overwhelming and more instantly readable. and the relaxing color palette is also really nice. I loved the crisp audio design when you deflect bullets and destroy enemies.
at one point, at the start of the game, I faced the hourglass enemy, he spawned on my side and I didn't understand how to deflect his bullets onto him, so I ended up chilling on the other side of the arena and gaining points. at some point I got bored and used a bomb to destroy him, but I think that if I did not do that I could keep farming points endlessly.
overall cool game, I enjoyed it.
Cool idea! I like the bouncing mechanic with the Ikaruga style switching! The chaos got a little overwhelming, and I was a little lost on strategy, but I like the unique mashup of ideas!
The two green shades worked well, too. Switching between white and black frequently would have been a little intense on the eyes.
Good job!