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Slime's Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.567 | 4.567 |
Overall | #24 | 4.122 | 4.122 |
Art | #34 | 4.233 | 4.233 |
Gameplay | #39 | 3.867 | 3.867 |
Music | #84 | 3.533 | 3.533 |
Originality | #92 | 3.867 | 3.867 |
Is the graphics 1 bit? | #151 | 4.667 | 4.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing game! nice art and perfectly aligned with theme
Great game, Im amazed what you have managed to do in a short time!
Thank you. I did have a lot of free time to focus on the game for this game jam.
Your welcome, thats great to hear! Feel free to give mine a try too it just got updated.
Really fun game
Thank you
It's seriously so commendable just how straight forward this game is in terms of drip feeding its different mechanics to the player. Every single new mechanic was established early on in the game absolutely flawlessly without the need of any tutorial dialogue which is so impressive! The puzzles were all really fun and the game is presented beautifully
I wish there was a way to reset the positioning of items in a level though, or if that's too difficult at least a way to pull objects towards you, because it gets very easy to hard lock yourself in this game by accidentally putting a light in the wrong place
Thank you very much. :)
I'm curious as to which places you got stuck on, as the mechanics (and the positioning of the sensors) should allow for the player to undo the actions they did. There have been a few situations in the past where the player could get themselves permanently stuck, but I think I fixed those.
I am wondering if you didn't know that you could pickup and drop objects, like my friend did. I probably should have at least put some text in-game to help with that.
There is a bit of a problem with resetting the position of objects is that some of the levels rely on objects' positions being saved, though it is doable. Though I'm pretty low on space in Pico-8.
Allowing the player to pull objects towards them would definitely allow the player to get themselves stuck though.
Oh... yea I sure didn't know I could pick up and drop objects that changes a lot! I think maybe not making the objects you can pick up collideable would have made that discovery a lot more apparent