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A jam submission

Slime's LightView game page

A puzzle game involving lights and shadows.
Submitted by Werxzy (@werxzy1) — 11 hours, 18 minutes before the deadline
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Slime's Light's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#94.5674.567
Overall#244.1224.122
Art#344.2334.233
Gameplay#393.8673.867
Music#843.5333.533
Originality#923.8673.867
Is the graphics 1 bit?#1514.6674.667

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted (1 edit)

Amazing game! nice art and perfectly aligned with theme 

Submitted(+1)

Great game, Im amazed what you have managed to do in a short time!

Developer

Thank you. I did have a lot of free time to focus on the game for this game jam.

Submitted

Your welcome, thats great to hear! Feel free to give mine a try too it just got updated.

Submitted(+1)

Really fun game

Developer

Thank you

Submitted(+1)

It's seriously so commendable just how straight forward this game is in terms of drip feeding its different mechanics to the player. Every single new mechanic was established early on in the game absolutely flawlessly without the need of any tutorial dialogue which is so impressive! The puzzles were all really fun and the game is presented beautifully

I wish there was a way to reset the positioning of items in a level though, or if that's too difficult at least a way to pull objects towards you, because it gets very easy to hard lock yourself in this game by accidentally putting a light in the wrong place

Developer(+1)

Thank you very much. :)

I'm curious as to which places you got stuck on, as the mechanics (and the positioning of the sensors) should allow for the player to undo the actions they did. There have been a few situations in the past where the player could get themselves permanently stuck, but I think I fixed those.

I am wondering if you didn't know that you could pickup and drop objects, like my friend did. I probably should have at least put some text in-game to help with that.

There is a bit of a problem with resetting the position of objects is that some of the levels rely on objects' positions being saved, though it is doable. Though I'm pretty low on space in Pico-8.

Allowing the player to pull objects towards them would definitely allow the player to get themselves stuck though.

Submitted(+1)

Oh... yea I sure didn't know I could pick up and drop objects that changes a lot! I think maybe not making the objects you can pick up collideable would have made that discovery a lot more apparent 

Viewing comments 24 to 21 of 24 · Next page · Last page