A lovely puzzle game, with a really challenging level design, and a very well executed mechanic.
So good that: I've never used so much gray matter in just 7 levels. But it was really fun, I would love to play more.
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 4.500 | 4.500 |
Originality | #31 | 4.250 | 4.250 |
Gameplay | #37 | 3.875 | 3.875 |
Overall | #44 | 3.938 | 3.938 |
Is the graphics 1 bit? | #117 | 4.750 | 4.750 |
Music | #163 | 3.125 | 3.125 |
Art | #234 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very creative twist on the Sokoban formula, with some additional mechanics & gimmicks you could easily make a worthwhile full game. Bravo!
I agree with psycoder, it felt off that I was not able to move things into the darkness, the game ran smooth. Awesome submission!
Cool game!
I made an assumption that the main character is affected by the darkness but the other objects are not. Surprisingly, it is impossible to push an object into the darkness. It feels not right. Anyway, the game works fine, no bugs found. The difficulty increases smoothly.
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