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Bit by Dread: Prologue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #19 | 4.364 | 4.364 |
Is the graphics 1 bit? | #129 | 4.727 | 4.727 |
Overall | #161 | 3.500 | 3.500 |
Theme | #239 | 3.364 | 3.364 |
Originality | #242 | 3.182 | 3.182 |
Music | #267 | 2.636 | 2.636 |
Gameplay | #267 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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12
Write down what effects you used.
CRT
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Comments
Very impressive level design. Loved the perspective change of the camera as well going from left to right to top to bottom with the scrolling camera. Great art style too.
Nice job!
Pressing space restarts the scene, everything else is awesome
Oh man...my heard stopped for a moment, wasn't prepared for something like this haha.
Amazingly done! The graphics are nice and detailed, your pixel art is really beautiful! I also really like the story and the different places you visit.
I think some more sound effects would be good to dive even deeper into the game world. And probably a switch of music or even parts with no music would be cool, as the soundtrack is really good, but a little exhausting over time ;)
Gulp, scarejumps work very well! :D Interesting choice of colors. It looks nice and fits the storyline. In the long run such blue text is hard to read and my eyes get tired. Maybe you should give at a few moments "no music" to feel the mood and anxiety?
As Larissa said, the visuals look great for the most part, I love the attention to details, the game world feels vibrant. But the lack of contrast and the CRT effect made me a bit dizzy when traveling vertically ๐ตโ๐ซ
I was confused at first by the space bar that restarted the current screen, you should add it to the game description ๐ But it was useful when I got stuck inside walls or between objects.
Overall, uneasiness seeps quite well from the documents / notes collected, the story and atmosphere were well orchestrated.
Congrats on achieving all of this by yourself!
It's one of the prettiest games I've played on this jam. There is a lot of work on the atmosphere and the variety of assets. The music of the interactions disrupts the atmosphere a bit and I would have increased the contrasts even if I understand the choice that was made. Very nice job.
Let's go by parts, the visuals look great, the pixel art is sweet, the tv effect is really nice and the IRL images fit right in. Some images were actually pretty unsettling. I think this was the strongest point of the game and what made me want to try it out. Now I do warn you that I'm going to criticize the game a little.
But the part that interfered with my enjoyment the most was the music; the ambient track was alright actually, but there's this weird out of tune jingle that plays every time you interact with something and it always interrupts the music, it's very uncomfortable for the ears and breaks the atmosphere.
I was also very confused on what was happening most of the time, I kept dying are random places and not knowing why. I think it was because right after a jumpscare ended, the monster would touch me, not leaving room for reaction. Not really sure if that's what happened or if it was a scripted death. Really confused me.
I thought the story was interesting, seemed like a lovecraftian space horror fell down and started making everyone sick, kinda similar to color out of space. I wanted to see more of the story but I was getting killed every time I made progress so I kinda dropped it.
Pretty interesting game though, looks really nice and seems to have interesting lore.
Thank you very much for the feedback, and thank you very much for pointing out the negative points of the game, I love this kind of feedback, I will try to work on points like this in future projects, and maybe update this project, your comment was extremely valid.