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Never Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 4.175 | 4.175 |
Music | #87 | 3.500 | 3.500 |
Overall | #135 | 3.608 | 3.608 |
Originality | #165 | 3.500 | 3.500 |
Gameplay | #175 | 3.150 | 3.150 |
Is the graphics 1 bit? | #214 | 4.525 | 4.525 |
Art | #304 | 2.800 | 2.800 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter the age limit.
13+, for startling imagery/noises
Write down what effects you used.
sprite opacity, for lighting effects (this is still only B&W!)
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Comments
Greatly enjoyed the sense of supreme horrific dread I experienced as I played this game!
Great ambience set from the music and sound effects! Instantly gives it a great spooky and chilling atmosphere. A very cool entry for this jam. Great work!
I thought the choice of horror setting was excellent! In the first attempt I thought it was buggy. when I walked to the right, the floor gave the impression that I was stopped/locked. I had given up playing and came back because someone posted a video showing that there was something on the right. If you put some kind of texture on the ground it would help a lot, even a pixel shift
The music in this game is really nice! And the game is spooky! I would have liked it if the monster would have been bound to the floor, or climbed the walls, like a giant spider, but as it reminded me of Jack Skelington, I approve!
The only thing that bothered me was the flashlight, it feels like it could have benefitted from illuminating more than the objects, i.e. the walls. It wouldn't have to mean the walls couldn't be black, but maybe you could see like white stripes from tile-outlines? I don't know.
Very well done!
Great game! Good atmosphere and music/sounds. It would be better if the flashlight iluminate a bigger area.
Really enjoyed audio and torch mechanic. The atmosphere is tense, good job!
The way you use light is pretty awesome. I did struggle with the puzzles a bit (the buttons don't seem to respond to input all the time) and the monster while very interesting is too unpredictable. It's hard to escape it. Some cues (audio or video) that the monster is nearby (maybe a heartbeat detector like Alien) would help, and heighten the tension even more.
Great puzzles, nice jump scares. Love it!