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LaBITrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #34 | 3.900 | 3.900 |
Is the graphics 1 bit? | #91 | 4.800 | 4.800 |
Originality | #210 | 3.300 | 3.300 |
Art | #288 | 2.900 | 2.900 |
Overall | #290 | 3.083 | 3.083 |
Music | #414 | 1.600 | 1.600 |
Theme | #448 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Write down what effects you used.
We didn't used affects, just a black and white tileset.
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Comments
Losing all progress on death was pretty rough, especially one time when I didn’t run directly into the spikes but along them; only after did I understand the whole square was dangerous.
It like it! It was fun figuring out the proper path in each sub-section.
It felt bad having to restart not due to a mistake, but due to not being able to see far enough to tell when you were running into spikes or the last area without all the stars. I think the best way to resolve this issue is to add a mechanic where the player can move the camera, then snap it back to the player position. This way the view size stays the same, and the player gains information about what lies ahead.
Great job! It kinda gave me a feeling of those old marble mazes where if you fell you had to restart, even though the actual mechanics are different.
Nice game! Remembers me of "Tomb of the mask", it is well executed, but I missed some music and some tweaks on the screen size to see where the player is going would make it even better.
I do love myself some Twell/Pokémon Ice minigames.
Considering that, it would have been nice to be able to see more of where the player is going to, since the area of the camera was too small, specially also when the game gets you all the way back to the start if you die.
Although I don’t understand where the Dark&Light theme was used on it though. Am I missing something?
Nice little game overall. Would love to play some more levels.
Good game! Very well design, and it's fun to play. I'm not a fan of the sounds tho.
A classic type of puzzle, and you designed the level very well. I'll make sure to come back and beat this one (after dying half way through and being lazy).
I love the concept, thank you ! :)
Really great boredom game i didn't even realize i was playing it while talking to my friend.
I wanted to see what the spikes do half way through and it restarted me fully lol.
I don't know what i expected.
Very cool idea! reminds me of navigating the ice path in Pokemon crystal by sliding around the floor in a puzzle-fashion