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Can I draw worldmap and cards with events?

A topic by alexsilent created Jan 12, 2023 Views: 322 Replies: 17
Viewing posts 1 to 4
(9 edits)

Craziest idea, looks cool, but I never play in TTRPG. And I no so good with english grammar.
But I like the amazing idea... It's good inspiration for my ideas of mini-games/mini events for my video game....

Anyway.
Can I make for TTRPG of 12-words:
1) Can I make it for solo player?
2) Can I Draw Worldmap with many sectors by rolling the dice (1d6) ?
3) Can I write the name of locations on the worldmap by emojis? ("Frowned upon" it's a restriction or not? I'm not so good with english ^_^')
4) Can I make a cards for the game random events and write dialogues by symbols or emojis?

PS Maybe it's cheating but I'm an artist, not a writer)

Submitted

Bumped!!

I'd be interested to know too. But in the instructions it says the rules have to be understandable when put into notepad.

HostSubmitted(+1)

I have removed the part about using notepad 10 days ago, when someone asked if they can write the game with numbers. ^^"

HostSubmitted

1) Of course solo games are allowed. Many of the examples listed in the main page are solo games.

2) I am sorry I don't understand your question. You can include maps.

3) Frowned upon means they are disliked. If you really have to use emojis, they still fall under 1 symbol = 1 word rule.

4) I am all for using pre-existing cards with words on them (like using a deck of tarot), but if you are making cards for the game, the words on the cards will be counted.

Submitted

Does this mean if you make cards for the game that depict things such as a frog, lemon, and wheelbarrow, those don't count towards the 12 word limit if it does not contain words on them? Or are the three hypothetical examples interpreted as picture symbols such that they each count as 1? I might be overthinking this, I was reading the rules over again but wanted to ask just to be sure

HostSubmitted(+1)

I don't want to place too many restrictions.  As long as your core rules is within 12-words, you can make your own Dixit cards.

(2 edits)

2) I'm sorry, I have bad english grammar. :(
I say about these maps. We can tell a story without words at all with these maps. So, it's a cheating or not?

HostSubmitted

It is okay, but each number counts as a word.

Okay! How about a map without any number?

(11 edits)

I have an idea how to make "variables" (reusable numbers) in the 12-word TTRPG.
We can't use symbols but we can use colors (on cards or on Worldmap sectors)

Rules for examples.:

"Sectors:
red = -Health
green = +Health"

(there's only five words in the rules (?) ^_^' )

With colors we can make functions, not only variables.

"Locations:
red = -Health; Teleport: Start.
yellow = +EXP
blue = Teleport: Tavern
green = +Health
"

In these rules only 12 words or not (?)

PS Still not so much words for good rules :<

HostSubmitted(+1)
"Locations:
red = -Health; Teleport: Start.
yellow = +EXP
blue = Teleport: Tavern
green = +Health
"

That's fine with me.

Submitted

Each number counts as a word? Hoo boy, that changes more than a few ideas of mine >.<

(2 edits)

5) How about one more cheat?
Is it possible to add rules right in the name of the project?
Just for example:

"A Little RPG Adventure of Red Hood on the worldmap by rolling 1d6 dice."

HostSubmitted(+2)

A number of the games listed on the main page do have long titles or include a separate introduction.

The introductions commonly include genre, number of players and materials required.  Using the examples listed, some minimalist RPGs put background/lore in the introductions too.

Sounds Cool!

hey I was wondering if you wanted to team up for this game jam 

Hey! I'm not so good with english grammar.
I just thought about a simple worldmap TTRPG game for 1-2 hour of develop.
And not sure how to develop very short games in team and my bad english grammar. ^_^'