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1) Of course solo games are allowed. Many of the examples listed in the main page are solo games.

2) I am sorry I don't understand your question. You can include maps.

3) Frowned upon means they are disliked. If you really have to use emojis, they still fall under 1 symbol = 1 word rule.

4) I am all for using pre-existing cards with words on them (like using a deck of tarot), but if you are making cards for the game, the words on the cards will be counted.

Does this mean if you make cards for the game that depict things such as a frog, lemon, and wheelbarrow, those don't count towards the 12 word limit if it does not contain words on them? Or are the three hypothetical examples interpreted as picture symbols such that they each count as 1? I might be overthinking this, I was reading the rules over again but wanted to ask just to be sure

(+1)

I don't want to place too many restrictions.  As long as your core rules is within 12-words, you can make your own Dixit cards.

(2 edits)

2) I'm sorry, I have bad english grammar. :(
I say about these maps. We can tell a story without words at all with these maps. So, it's a cheating or not?

It is okay, but each number counts as a word.

Okay! How about a map without any number?

(11 edits)

I have an idea how to make "variables" (reusable numbers) in the 12-word TTRPG.
We can't use symbols but we can use colors (on cards or on Worldmap sectors)

Rules for examples.:

"Sectors:
red = -Health
green = +Health"

(there's only five words in the rules (?) ^_^' )

With colors we can make functions, not only variables.

"Locations:
red = -Health; Teleport: Start.
yellow = +EXP
blue = Teleport: Tavern
green = +Health
"

In these rules only 12 words or not (?)

PS Still not so much words for good rules :<

(+1)
"Locations:
red = -Health; Teleport: Start.
yellow = +EXP
blue = Teleport: Tavern
green = +Health
"

That's fine with me.

Each number counts as a word? Hoo boy, that changes more than a few ideas of mine >.<