This game has some seriously gorgeous visuals. The base work of the gameplay is solid; very reminiscent of Punch-Out and other old-school beat em ups.
Because of the way stamina is set up in the game, it feels like the player is getting punished for making correct decisions. Defensive maneuvers like blocking and dodging consume stamina when they should be a means of conserving it.
Additionally, I wish attacks from the enemies were a bit more telegraphed so I can react and choose a defensive option accordingly.
Overall, this game has great potential as a quick, fun, fast paced beat em up. I'm very much looking forward to any updates, if you choose to do so. :)
Love the concept and the design of the character. Hella metal-boxing vibes. I'm digging it.
So as far as gameplay is concerned It could definitely use some work. The power system feels really taxing when you are trying to recover or play conservatively. Turtling felt really bad as even if the guy wasnt hitting me I'm not regening as max speed when holding guard, which I kind of always wanted to since they just kind of jab you most of the time and letting them jab you or trading jabs just makes you lose hp too fast. I just felt like I was trying to regen my stamina most of the time rather than fighting and I never could get . I'd almost say you might want to scrap it altogether as it just kind of punishes the player more than encourage strategic play.
I also felt like the game could use some animation canceling especially when I would want to dodge after leaving guard or jabbing. There should not be recovery on leaving guarding just straight up imo. The recovery time on the animations feels really long; however, the recovery on smash attacks is too short. As I felt like if I dodged a smash I'm only really rewarded with dodging it and I feel like I should be able to get a free hit in as well.
A percentage hp recovery between rounds would be nice as well.
This game would work better with a few more buttons so I personally feel like you should keep working on the game! A cool idea would be if there were high attacks that you could duck and a cross counter bonus damage system if you hit them while dodging to reward skillful play.
I like the little riff, it added to the grungy feel of the world.
I'd encourage you to explore similar released games such as Punch-out! or brawlers to get a better understanding of improving the game feel as this has great potential with such solid visual assets.
So TL;DR
Player Character needs a buff and the enemies a bit of a nerf. Great visuals (tbh might be the best for the jam that I have seen so far) and concept. Looking forward to updates if they come!
Good graphics, good sound and good gameplay. My only complain would be that it is too difficult. It's hard to dodge/block in time for the enemies attack. Maybe add a sound for when the enemy charges up his punch.
Have you thought about making a version for it that is playable in the browser?
Thank you! This was my first Unity game and all work is very fun and challengable things. Thank you for your advice and I'll search to find way to make game playable in the browser!
The game itself is simple but has some potential ! Maybe the enemies could feint ? I thought also it could be cool if the dodge allowed us to hit without using PW :p
Interesting Idea! I also thought about enemies reaction to player attack(but I can't make this on time haha) If then, Maybe player also do feint to enemies!
Thank you for playing my game! Recently I start studing unity and I see this game jam. And I think 2-button limit is simple and challengable to making my first Unity Game! It was good experiance : )
Comments
This game has some seriously gorgeous visuals. The base work of the gameplay is solid; very reminiscent of Punch-Out and other old-school beat em ups.
Because of the way stamina is set up in the game, it feels like the player is getting punished for making correct decisions. Defensive maneuvers like blocking and dodging consume stamina when they should be a means of conserving it.
Additionally, I wish attacks from the enemies were a bit more telegraphed so I can react and choose a defensive option accordingly.
Overall, this game has great potential as a quick, fun, fast paced beat em up. I'm very much looking forward to any updates, if you choose to do so. :)
Thank you for your good review!
Love the concept and the design of the character. Hella metal-boxing vibes. I'm digging it.
So as far as gameplay is concerned It could definitely use some work. The power system feels really taxing when you are trying to recover or play conservatively. Turtling felt really bad as even if the guy wasnt hitting me I'm not regening as max speed when holding guard, which I kind of always wanted to since they just kind of jab you most of the time and letting them jab you or trading jabs just makes you lose hp too fast. I just felt like I was trying to regen my stamina most of the time rather than fighting and I never could get . I'd almost say you might want to scrap it altogether as it just kind of punishes the player more than encourage strategic play.
I also felt like the game could use some animation canceling especially when I would want to dodge after leaving guard or jabbing. There should not be recovery on leaving guarding just straight up imo. The recovery time on the animations feels really long; however, the recovery on smash attacks is too short. As I felt like if I dodged a smash I'm only really rewarded with dodging it and I feel like I should be able to get a free hit in as well.
A percentage hp recovery between rounds would be nice as well.
This game would work better with a few more buttons so I personally feel like you should keep working on the game! A cool idea would be if there were high attacks that you could duck and a cross counter bonus damage system if you hit them while dodging to reward skillful play.
I like the little riff, it added to the grungy feel of the world.
I'd encourage you to explore similar released games such as Punch-out! or brawlers to get a better understanding of improving the game feel as this has great potential with such solid visual assets.
So TL;DR
Player Character needs a buff and the enemies a bit of a nerf. Great visuals (tbh might be the best for the jam that I have seen so far) and concept. Looking forward to updates if they come!
Cheers!
Thank you for great review! It is amazing and your words make me cheer up!
Good graphics, good sound and good gameplay. My only complain would be that it is too difficult. It's hard to dodge/block in time for the enemies attack. Maybe add a sound for when the enemy charges up his punch.
Have you thought about making a version for it that is playable in the browser?
Thank you! This was my first Unity game and all work is very fun and challengable things. Thank you for your advice and I'll search to find way to make game playable in the browser!
it looks interesting! : )
Really nice concept and finished game.
This game is darksouls of fighting game 9/10
Really cool game, I would have preferred to have keyboard keys than the mouse, but apart from that it's an ace game.
neat.
; )
This looks and sounds amazing! Very impressive.
Thank you! XD
The art is absolutley beautiful !
The game itself is simple but has some potential ! Maybe the enemies could feint ? I thought also it could be cool if the dodge allowed us to hit without using PW :p
Interesting Idea! I also thought about enemies reaction to player attack(but I can't make this on time haha) If then, Maybe player also do feint to enemies!
The art style is awesome dude!great game
Thank you for good words!
I like the art!
Thank you! : D
Holy moly dude, this game is definitely a keeper to me! The spriting an animations are amazing, and the 2 button limit was managed very well!
Thank you for playing my game! Recently I start studing unity and I see this game jam. And I think 2-button limit is simple and challengable to making my first Unity Game! It was good experiance : )
The art style is beutiful!.
Thank you! I love drawing pixel art XD