Yes, unfortunately there is currently a bug where double stats are applied multiple times, making the blobs pretty much invincible.
HexTecGames
Creator of
Recent community posts
A nice little game, I like the idea a lot!
It was hard to figure out where what is, because the camera is kinda close and there is no world map, and I also think the “optimal” route is easy to figure out: Buy the health education, since it seems to pay the most and all the options cost 30k (Unless I missed something). Something you could also add would be promotions, you need to work x years here and your salary increases, or being able to invest your money! There is definitely potential here!
Pretty good game but I think you lean too much into the Balatro aspect. Yahtzee is about managing your categories and that falls kinda flat here since you never use up all of them in 5 rounds, especially since you can even upgrade the number of uses.
Maybe only reset the categories after every 3 or so rounds
Cool game, but it seems to 'break' after you submit a score for the first time. My score turns into some kind of id string and the cargo counter stays at 0. The sector doesn't reset back to 0 either not sure if that is intended.
Oh and the description says WASD for moving but only the arrowkeys work for me
Very nice game. It's sometimes a little hard to gauge to which sides the cube will "stick", for example in level 6 I can't roll to the end before the first yellow cube even though it looks to me it should work.
In the game description you said:
Procedural soudtrack will never be the same twice. It just remixes itself forever.
That sounds really interesting, could you explain how that is done and what tools you used to create that?
Initially I wanted it to be a roguelike with randomly generated levels but I had to cut most of it because I was running out of time and the game ended up being more of a puzzle game (thats why the items carry over). All levels can be beaten with 2 hp but some solutions can be hard to find. I think the gameplay video shows the level you were talking about.
Edit: I've just seen that you used Godot for your game and not Unity so what I posted here might not make much sense!
Hi. There isn't any calculation going on, I just rotate the transform while moving it forward:
In Update: transform.Rotate(0, 0, RotationSpeed * rotationDirection * Time.deltaTime);
rotationDirection is either -1 or 1 for left/right. It's the same for enemies and the player.
(forward)movement is similar:
gameObject.transform.position += new Vector3(MovementSpeed * 0.1f, 0, 0).Rotate(transform.rotation.eulerAngles.z + 180);
Note: Rotate() is an extension, I post it below.
I also have the rigidbody set to kinematic (since I don't need it to be affected by physics. I only have it for Collision events.)
Rotate extension:
public static Vector2 Rotate(this Vector2 v, float degrees)
{
float sin = Mathf.Sin(degrees * Mathf.Deg2Rad);
float cos = Mathf.Cos(degrees * Mathf.Deg2Rad);
float tx = v.x;
float ty = v.y;
v.x = (cos * tx) - (sin * ty);
v.y = (sin * tx) + (cos * ty);
return v;
}
Cool idea! Reminds me of Line Rider.
Maybe I'm missing something but is the only way to solve the first levels by clipping the ball through the wall? If that's the case I think it would have been better to start out with a very simple level to get the player used to the controls first.
I eventually got stuck on around level 4 where no ball is visible. I thought it might be hiding in the walls but I was unable to find it.