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HexTecGames

74
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A member registered Aug 13, 2019 · View creator page →

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Yes, unfortunately there is currently a bug where double stats are applied multiple times, making the blobs pretty much invincible.

Mhh that’s strange, I haven’t heard that anyone has this problem. Have you tried refreshing the page? What browser are you using?

A nice little game, I like the idea a lot!

It was hard to figure out where what is, because the camera is kinda close and there is no world map, and I also think the “optimal” route is easy to figure out: Buy the health education, since it seems to pay the most and all the options cost 30k (Unless I missed something). Something you could also add would be promotions, you need to work x years here and your salary increases, or being able to invest your money! There is definitely potential here!

yes that was just a test version, we still had a few hours left and fixed a lot of stuff now :)

I've sent you a friend request. Gruhlum is my name on Discord.

Hi, have you found a team yet? We are 3 and in the need of a sound guy. We plan on using Unity and will join the advanced category.

Hello,
I am looking for other experienced people to team up with for this Jam. You can see my previous games on my profile!
I am usually online between 11:00 - 21:00 GMT.

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Lovely game, I like the art style and especially the cover image, definitely an eye catcher!

You should link your itch.io profiles in your credits here!

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Pretty good game but I think you lean too much into the Balatro aspect. Yahtzee is about managing your categories and that falls kinda flat here since you never use up all of them in 5 rounds, especially since you can even upgrade the number of uses.

Maybe only reset the categories after every 3 or so rounds

That cover art though.

Interesting concept, but it feels a little too easy. Even if I try to die it takes forever because the player has so much hp.

Fun game, it's quite difficult getting the correct button for the polarisation, I think I would enjoy it more if it was always the same: leftclick pull, rightclick push instead of swapping around for every magnet.

The core gameplay loop is fun although it lacks some variety. Being able to upgrade the magnet would have been nice, but I guess that's a lot of work for a single weekend.

Mhh I can't seem to figure out how to move.

A little confusing at first because the player model is so small and it starts right away. I think a little delay before the first enemy spawns would help out quite a bit. Other then that a really good game.

Smooth gameplay. I like that you can bend the bullets.

Cool game, controls feel good (altough I miss having jump on space). I got stuck at the same level as Nutty, what's the solution for that level? I manage to activate the socket and stand ontop of it but no idea where to go from there.

I really like the asethetics of the game, just a bit too easy.

Definitely one of the most fun games in this jam

Cool game, but it seems to 'break' after you submit a score for the first time. My score turns into some kind of id string and the cargo counter stays at 0. The sector doesn't reset back to 0 either not sure if that is intended. 

Oh and the description says WASD for moving but only the arrowkeys work for me

Cool game. Quite challenging especially when a point spawns close to a corner.

Cool idea, I feel like keyboard controls would have been better for this though. Also the "desired" item for the recycle bins seem to switch a little too fast, by the time the item is at the end of the belt it already wants a different item (if I understood that system correctly).

The default compression for Unity WebGL is brotli which isn't supported on this website. I had the same problem.

Cool concept! Hope you guys keep updating it.

It was the hardest part for me too. You have to do tiny baby steps to get past.

Fun and challenging, I do wish the auto-scroller would speed up if you are at a certain high though.

Pretty solid game for a weekend.

Thanks for your feedback!
If a tile is not connected to another tile (up,down,left,right) it will fall down unless the tile is a border tile. I probably should have added additional tiles with rocks around the game board to make it clearer.

I got it working. Gathering resources works as well. Multiplayer RTS is probably not the type of genre for a 7 day Game Jam but not bad that you got it to a playable state.

mhh I don't really know what I am supposed to do. When I start the game from the Client folder it generates the world, but after it asked for my name nothing happens. When I start the exe from the Server folder I get a bunch of shader errors.

Very nice game. It's sometimes a little hard to gauge to which sides the cube will "stick", for example in level 6 I can't roll to the end before the first yellow cube even though it looks to me it should work.
In the game description you said:

Procedural soudtrack will never be the same twice. It just remixes itself forever.

That sounds really interesting, could you explain how that is done and what tools you used to create that?

Initially I wanted it to be a roguelike with randomly generated levels but I had to cut most of it because I was running out of time and the game ended up being more of a puzzle game (thats why the items carry over). All levels can be beaten with 2 hp but some solutions can be hard to find. I think the gameplay video shows the level you were talking about.

Looks like we had the same idea for the theme. It's well made, my only complain would be that the player speed isn't 'capped'. In some levels you can ignore the puzzle and just smash the movement buttons.

I originally planned it to be more rogue-like with randomly generated levels and an item shop and even a "rewind" function, but had to cut that due to the time constrain. So yeah it probably would have been better to be able to restart each level.

Pretty cool idea, a little hard to find some of the clues but I managed to get the killer anyway on my second try.

A little overwhelming at first but quite fun once you figure it out.

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Edit: I've just seen that you used Godot for your game and not Unity so what I posted here might not make much sense!

Hi. There isn't any calculation going on, I just rotate the transform while moving it forward:

In Update: transform.Rotate(0, 0, RotationSpeed * rotationDirection * Time.deltaTime);

rotationDirection is either -1 or 1 for left/right. It's the same for enemies and the player. 

(forward)movement is similar:

gameObject.transform.position += new Vector3(MovementSpeed * 0.1f, 0, 0).Rotate(transform.rotation.eulerAngles.z + 180);

Note: Rotate() is an extension, I post it below.

I also have the rigidbody set to kinematic (since I don't need it to be affected by physics. I only have it for Collision events.)

Rotate extension:

public static Vector2 Rotate(this Vector2 v, float degrees)
    {
        float sin = Mathf.Sin(degrees * Mathf.Deg2Rad);
        float cos = Mathf.Cos(degrees * Mathf.Deg2Rad);

        float tx = v.x;
        float ty = v.y;
        v.x = (cos * tx) - (sin * ty);
        v.y = (sin * tx) + (cos * ty);
        return v;
    }

Wow I really like the idea of this game! It's cool that killing enemies is a good way to reveal the walls. 

The background looks a bit boring as it is and the game automatically closed when I died (I assume a crash), but other then that it's a solid submission!

Cool idea! Reminds me of Line Rider. 

Maybe I'm missing something but is the only way to solve the first levels by clipping the ball through the wall? If that's the case I think it would have been better to start out with a very simple level to get the player used to the controls first. 

I eventually got stuck on around level 4 where no ball is visible. I thought it might be hiding in the walls but I was unable to find it. 

Ah dang thats unfortunate.

Cool game! A little overwhelming at first with all that is going on, but eventually I made it past the second level.