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A jam submission

Touch The Turrets!View game page

You are the turrets!
Submitted by Vennyhedgie — 22 minutes, 29 seconds before the deadline
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Touch The Turrets!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.5003.500
Gameplay#83.8333.833
Arts#183.5833.583
Mood#243.1673.167
2 Colors#384.3334.333
Theme#473.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team1
Orange - Musician/Composer

Assets
Cannonball fire sound from freesounds

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Comments

Submitted(+1)

Veeery well done, everything feels good and professional. Turns out I'm bad at mouse controlled games again :D

Submitted (1 edit) (+1)

I'm not a big fan of tower defense games but this caught my attention. I liked how one must constantly change the aim of the towers and manage multiple of them at once, that's something I haven't seen in other TD games. Cool game!

Developer

Thank you! Ironically I'm not that into tower defense either but the idea of being the weapon lend itself fairly well into it. Thanks for playing it!

Submitted (1 edit) (+1)

Yes! I could play this for hours really fun! The art is great, the controls are easy to use and a suprising amount of strategy! You put alot of effort into this well done!

Developer

Thank you for playing! Tower defense isn't a genre I would usually do, but it lend itself well with the theme!

Submitted(+1)

I really  liked it

Developer

Thank you!

Submitted

Awesome game! I wasn't a great fan of the colors you used, but you totally used them to the best of their ability. The art is great and clear for a game with only two colors! The fact that two colors was more than enough to make better looking games than any of mine was astonishing. The music was also great! The games feel and aesthetics were easily its strong suits. The game play was simple, everything you would expect from a slandered tower defense game. One thing I was not a fan of is my lack of ability to choose which direction weapons fired in. Especially at the start of the game when my first and only weapon wasn't even hitting the pathway.  Just some control of where the weapon fired would have made the first few minutes of game play more appealing.

Developer(+1)

Controlling the direction of the weapon fire is the entire point of the game! Maybe I hadn't explained it better. If you click on a turret you'll go into "aim mode" for that turret, which will aim at wherever you drag the cursor to. You have to hold down the button though, maybe that part wasn't clear.

Submitted

Ah ok, I had no idea. Thanks!

HostSubmitted(+2)

Very nice work for the gameplay and the art! The idea is very cool!

Submitted(+2)

I really enjoyed it even when I am not a fan of strategy neither of cards games, so yeah, it's pretty good. It makes you keep your attention to everything and you have to rethink your strategy on the fly if something doesn't go as you expected, wich keeps the game dynamic. If there is something to complain I'd say that some weapons are not that balanced (maybe I didn't play enough) like the missile launcher that costs 100 coins that I didn't find very useful.

Developer(+2)

Already told you this on discord but for whoever else might try the game. The mortar missile is meant to counter shields, since it goes through them and damages everything in the area.