- the control is so awkward and uncomfortable. why you have to choose key like z and alt when you can just use space bar key that most people commonly comfortable with ?
- why you called it "Chapter 2" when inside the game there's nothing such as chapter selection or something, maybe you can just rename it and not make it confusing
- why the second stage's keyhole at the beginning in the stage and the key the end of stage when you have the stage where there is point of no return such as high wall that prevent you to go back to reach the keyhole
i like the music you choose, so good job nevertheless
Z is traditionally A in a lot of emulators, so it's common to use Z and X as A and B as it is much more efficient than space/backspace/enter if there are a series of keys you need to press.
In this case, space probably could have been a good choice, but it's certainly not a bizarre selection. I would say it's hardly an issue.
Got it! Tasty! thanks for the chocolate! A very fine and cute game. It really works to get you to try again and again and again until you get the chocolate :)
i’m a sucker for platformers like this. my only complaint is the hitboxes as mentioned by @Rheia which makes it a little ragey but still plenty of fun. thanks for sharing!
Comments
Combination of sound and visual was nice :)
And I liked the level design a good challenge :)
ok i find several issue in this game
- the control is so awkward and uncomfortable. why you have to choose key like z and alt when you can just use space bar key that most people commonly comfortable with ?
- why you called it "Chapter 2" when inside the game there's nothing such as chapter selection or something, maybe you can just rename it and not make it confusing
- why the second stage's keyhole at the beginning in the stage and the key the end of stage when you have the stage where there is point of no return such as high wall that prevent you to go back to reach the keyhole
i like the music you choose, so good job nevertheless
p.s : and the game screen resolution is too big
Z is traditionally A in a lot of emulators, so it's common to use Z and X as A and B as it is much more efficient than space/backspace/enter if there are a series of keys you need to press.
In this case, space probably could have been a good choice, but it's certainly not a bizarre selection. I would say it's hardly an issue.
Got it! Tasty! thanks for the chocolate! A very fine and cute game. It really works to get you to try again and again and again until you get the chocolate :)
i love the colorful art and music, and level 2 was pretty tough :)
i’m a sucker for platformers like this. my only complaint is the hitboxes as mentioned by @Rheia which makes it a little ragey but still plenty of fun. thanks for sharing!
I got the chocolate!
This is really nicely done. Good art, music, level design… congrats.