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Gubby

53
Posts
11
Followers
16
Following
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

oh what a cool idea this is! i liked the water game because one side used the mouse position and the other didn't, but the train game seemed much harder due to both games using it :)

love the artwork, but it was a little tough to figure out what i was supposed to be clicking half the time :)

super cool game concept and atmosphere! makes me wish i was better at FPS games :)

wasn't really sure what i was doing, but i do like watching the red ones popup a bunch of stars at once :)

i neglected to read the rules and shot some 5 elves before realizing my mistake :)

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love the physics on the bouncing, but it felt like i just dropped the balls and watched what they did :)

i like the idea of racing the AI to get the flags, and i'd love to see the AI get a little quicker at it :)
also, sometimes when i was picking up flags the enemy ship would teleport around which was either a bug or a really cool feature that i wish my ship had :)

this game is amazing! super imaginative with the bug designs, and i love the sound effects! 

i accidentally turned on caps lock at some point and couldn't figure out why the bugs got so much harder :)

very interesting idea, would love to see something happen in response to what we collected, maybe a cutscene? :)

wow those hordes never stop! interesting game idea, surprised how many bites i was able to tank :)

oh i love the music! the game was a little hard to get used to but i had to stick around to listen to that song :)

this review will be intentionally constructive rather than upbeat, as per the streamer's request :)

huge need for skippable cutscenes, they take longer than the game itself! 
i found myself starting the game a second late sometimes because i didn't realize it had started, maybe a confirmation or a "press to start" would help? 
it's also super jarring to crash a shopping cart into something and hear complete silence.
the slippery nature of the game is very fun, but with there being so little friction on the player you would expect them to bounce off of a wall rather than just hard stop against it.

but back to my regular review style: the story concept is silly, the music is pleasant, and i love the art even though you didn't make it :)

oh this is so silly, got a good laugh out of me :)

the theme of this game is awesome! what an interesting future scenario :)

amazing art and music! took me a bunch of tries, but i finally figured out how to win :)

very well designed! every attempt i felt like i learned a little more until i was eventually able to beat it :)

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super stressful, but still fun! thank goodness i only have to work at this job for 20 seconds! :)

the candle theme and the wax management feel very inspired, and i loved the ending :)

loving the festive atmosphere, and the games rather addictive once you figure it out :)

this game is so much fun! i love the voice acting, and your naming scheme is very interesting! i played through until i got all of the endings :)

no tengo mucho espanol pero, buen juego :)

i love the idea, i found two of the passwords but couldn't find the the one in "Picreugh" :)

the character is adorable, and i love your rendition of this song! :)

my hands were worn out after a few rounds of playing this one! have you thought about making the arrows pierce the target to make it easier to kill more enemies? you'd probably have to make the arrow hitbox a lot smaller and change the required kills to balance it out though :)

that definitely helps to visualize the goal! it may feel easier if the particle hitboxes were a little bigger. the combined raindrop effect is very cool, but i found myself failing to click on all the little ones. it might feel better if the raindrops fell as soon as they were created, or if clicking the mouse made all of the raindrops fall, rather than just the closest ones :)

the creatures look very cool! it feels like you have to build up a specific level of speed to still accurately traverse the maze, and i just barely beat it with 1 second left :)

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wow, brutal kill count requirement on this one! i had to channel my inner button masher to get through that portal! :)

very cool concept, but it seems like only a tetris pro could reach the ghost family :)

what a cool concept this is! i had a little trouble understanding how i influenced the wind though :)

love the use of the 5 seconds each for the downs, those blockers are tough but i was able to get a first down touchdown :)

the memory quiz is a fun idea, but i never managed to get a vegetarian pizza :)

great tutorial! but i still got stumped by some of the later levels anyway :)

oh i love the little hourglass wizard idea and trying to keep time in my head. i managed to get A/A rank :)

reaction-based button pressing is my jam, huge fan of your game :)

so short and yet so powerful, awesome game :)

i love the character design, but the movement style and the speed of the spikes made it very hard to figure out. :)

what a cool concept! it a little hard to keep your character under control to avoid the bombs though :)

very cool game! i managed to find all 7 endings :)

i love the colorful art and music, and level 2 was pretty tough :)

interesting game, it was a little awkward when getting stuck inside an object though :)

really cool vibes on this one, i was thrilled when i finally caught a jikan empire missile :)