when i was designing the gameplay, i was gonna make islands break as soon as you hooked them!
my teammates convinced me to make it a little easier though :)
Gubby
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i love the theme and the sounds, and i had a couple ideas where you could improve game feel.
it seems the game adds boost speed relative to the player's current momentum. this is most noticeable on green candy canes, where falling onto one gives you much less boost than jumping up into one. it may feel more reliable to zero out the player's momentum when they collide and then add the boost value to it. (you may have to tweak the values)
the blue candy canes work great if you're holding a direction but act very strange if you jump into them from neutral. you could probably change this the same way by zeroing the player's momentum on collide and then setting the player's speed to the boosted value you want, the rest of the boost control feels great.
big fan of your game and always excited to see another platformer, great job :)
this review will be intentionally constructive rather than upbeat, as per the streamer's request :)
huge need for skippable cutscenes, they take longer than the game itself!
i found myself starting the game a second late sometimes because i didn't realize it had started, maybe a confirmation or a "press to start" would help?
it's also super jarring to crash a shopping cart into something and hear complete silence.
the slippery nature of the game is very fun, but with there being so little friction on the player you would expect them to bounce off of a wall rather than just hard stop against it.
but back to my regular review style: the story concept is silly, the music is pleasant, and i love the art even though you didn't make it :)
that definitely helps to visualize the goal! it may feel easier if the particle hitboxes were a little bigger. the combined raindrop effect is very cool, but i found myself failing to click on all the little ones. it might feel better if the raindrops fell as soon as they were created, or if clicking the mouse made all of the raindrops fall, rather than just the closest ones :)