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A jam submission

To RebloomView game page

Godot 4.2 Added Bloom :D And I ran out of time to actually use it D:
Submitted by Jus Liu — 9 hours, 43 minutes before the deadline
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To Rebloom's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#63.6673.667
Overall#83.0003.000
Enjoyment#93.0003.000
Visuals#122.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

[The answers to this question will be public]
Wanted to take part,
But all week I had exams.
Done over weekend.

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Comments

Submitted

Robertson is a mood, as I also have difficulty hearing and interpreting what people are saying to me sometimes. The concept for this game is actually a pretty intriguing premise for an intentionally-frustrating type platformer or even a rhythm esque platformer, the loop being trying to input but only on certain random/set cycles where that input is actually valid - it might break your flow, but it could be pretty puzzle-esque depending on the implementation. Think it would have been pretty funny if you could yell into your mic like a little kid playing a MOBA game and Rob would listen. Or make this a two player game, and one person plays blindly while the other is yelling commands...the possibilities are quite high!

Jam HostSubmitted

I'm sorry you didn't get much time to work on this! Honestly I love the voice acting, it's just so silly. There's just something really gratifying about when Robertson actually listens to your commands. I appreciate the coyote time and all that - I'm glad that the game is forgiving despite Robertson being purposefully frustrating. I like the music as well! I'd love to see what this looks like in a more finished state!

Developer

Thanks! I plan to release an update for the game once this jam is over, which adds more gameplay and story, so stay tuned!


Oh, also I'm putting text in the garden floating in the air that explains how the Robertson control system works so you don't have to just figure it out in game lol

Submitted(+1)

First off I absolutely love the Godot splash screen you have, I really need to look into making a custom spash screen for my own projects in the future. I think the controls were a bit difficult at times, as sometimes I'd press an input, have the voice give the command, but the player wouldn't quite listen. I did notice though that the character was able to jump in mid air at some point, I'm assuming that was meant as a sort of coyote-time accommodation for slow reaction time of the character, which is a great addition. Overall a great job especially under such strict time constraints, hopefully one day you can come back to it and finish up what you had hoped to complete and we can get the Godot 4.2 bloom that I didn't even realize they had added.

Developer

Thanks! The splashscreen was actually made for a previous project I worked on and the main reason I made this game was honestly just that I wanted an excuse to use it again. And yeah, I probably should've made it more clear in the game that Robertson has bad hearing, and you're playing as the commander shouting at him, so he can only listen if he's really paying attention (indicated by his head is turning toward you). Unfortunately I lacked the time during the jam, but I'll try to finish up the game this week lol.

Also yeah, with the janky controls being inherent in the concept, I very early on added coyote time to really make sure it's not too frustrating to get the hang of the controls. I'm glad to see it's appreciated!


And uh, as it turns out, bloom is unsupported by web exports, :( so I'll have to convert to an executable later... lol at least now I have time to go redo the textures for 1080p. And technically bloom was in prior versions of godot, but became kinda unusable from 4.0 until 4.2.

Submitted (1 edit) (+1)

Great job, especially with even less time to work on this! The concept is interesting and well-done. You did a good job at making the controls forgiving considering what they are. Great music, and I know you said to feel free to poke fun at your voice acting, but I actually thought it was really good! Also, the custom splash screen was hilarious (said even as someone who used Unity for this jam because I'm too lazy/insecure to try switching to a new engine)

Developer

Haha, thanks! I actually made the splashscreen a while ago for another jam, when the whole unity pricing controversy was first going on, and to be perfectly honest, I mostly wanted to join this jam to show it off again lmao