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Interstellar Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #22 | 3.019 | 3.375 |
The Use of the Theme | #25 | 2.571 | 2.875 |
Creativity | #31 | 2.683 | 3.000 |
Overall | #35 | 2.432 | 2.719 |
Gameplay | #41 | 1.453 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many contributors were involved with your project?
1
Was your game made without the use of AI art or code?
Yes
Were the majority of the assets used made by your team?
Yes
How does your game fit the THEME of this game jam?
Player has to make decisions on random events if he takes a opportunity to get advantage from the random event and sacrifice something in return or he loses the oportunity but can continue without any penalties
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Comments
Interesting idea.
The visuals are amazing but the game is lacking, as in something to do. It is a little boring atm.
With some work, this can become something.
Visually it looked interesting and it would have been cool if the hud elements would have been on the space ships instruments.
At first it bombarded me with choices with pretty much no drawbacks but then the game decided at one point when I had an estimated 40 days to reach the target it didnt give me any more decisions and I ran out of food and hydrogen. I dont know if it was a bug or something but some music or audio would have been nice.
Interesting idea but I kinda got bored. There is nothing to do between random events. The game looks nice but sadly there is no other interaction than clicking on two buttons. Interesting prototype.
I really like the game and the implementation of the given theme.
Suggestions:
- something between the decisions, maybe tasks, because it's really boring waiting between the decisions
- make the time window between the decisions smaller
All in all nice idea and implementation