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Mana Masters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
The Use of the Theme | #24 | 2.582 | 3.333 |
Gameplay | #33 | 2.066 | 2.667 |
Overall | #38 | 2.195 | 2.833 |
Creativity | #39 | 2.195 | 2.833 |
Style | #40 | 1.936 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many contributors were involved with your project?
1
Was your game made without the use of AI art or code?
No
Were the majority of the assets used made by your team?
Yes
How does your game fit the THEME of this game jam?
In Mana Masters, you lose a bit of your mana every second, so you have to use the mana up with spells or else you will eventually lose it
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Comments
Enjoyed my time here, I played this for quite some time. I never got to the end though :D
Nice Arena shooter, you got here.
I like the different spells you get and how the mana works you kill to get more mana.
It might be an issue on my end but unfortunately, I can't really play the game because it runs very poorly. Which sucks, because it looks pretty fun. Is anyone else having the same issue?
It was a fun game to play.
At some point (probably wave 3 or 4) there started to be too many enemies and it started to become a bit too overwhelming but I managed to survive all the way to wave 10 but then when all the enemies where killed there wasn't a you win screen or something like that so I jumped into the hole.
I used the starting spell all the way through since it felt the most powerful with the ability to hit multiple enemies.
I think 3rd person would have been better for me, I guess I was getting hit from behind, but I couldn't tell,
My second testing using different tool called WineSkin allowed me to play the game on Mac. Not sure if the esthetics were planned but it was fairly hard to play. Good concept, bad graphics. Overall cool idea.
Now after actually playing it I can properly rate it.