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Abandonware's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #2 | 3.469 | 3.800 |
Overall | #3 | 2.739 | 3.000 |
Graphics | #4 | 2.921 | 3.200 |
90s | #4 | 2.373 | 2.600 |
Fun | #6 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- wasn't sure where to go at the end but otherwise good game
Did you, or anyone on your team, use AI to generate any aspect of this game?
No
Did you work on this solo or as a team? What was your team size?
Team of 8
(OPTIONAL) Who worked on this game besides you?
Hanzen Shou, Thierry Schmid, Overthr0w, Luke Jacobs, Its_Valentime , George Khalil, Yoann Razine Imaouqui
Did you start on your submission early ?
We did not start prior to the submission period. We started development only as soon as the submission period opened.
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Comments
Interesting physics with boxes, nice music, didn't quite understand where to go, ended up going off the map.
I agree that there should have been better indications on the direction the player should be heading. Something for us to look out for in the future. Thank you for taking the time to play and review our project.
wasn't sure where to go at the end but otherwise good game
Thank you for taking the time to write a brief critique.
Nice intro and visuals but I got confused a few times by the controls and what some of the things in the game did. It would be nice to have a tutorial to teach controls because once I fell down a pit, I didn't know what to do.
Glad you pointed out that visuals were our strong point, we’ve taken note of your valuable feedback and will in future be more careful on how to present the controls and mechanics to the player.