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KunstSchmid

26
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1
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A member registered Apr 08, 2024 · View creator page →

Creator of

Recent community posts

Yes add me on my Discord: thierry200

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I have had quite a bit of experience now working with Jams and like to participate as a hobby. Looking to be occupied with the next jam.

Some examples of my work on Youtube though it is only 3D: https://www.youtube.com/watch?v=WcCvcdYnZ50

Very interesting. There was sometimes a lack of visual clarity for me.

Very interesting gameplay concept. Very good pixel art.

Interesting concept. It felt a little easy though. Keep it up.

I like the visuals but the controls never worked for me unfortunately.

Well done game, tricky gameplay that is trial by error. Keep it up.

Good retro style game. Could be improved in UI, most buttons blended in with the background and I could not read what I was selecting.

Cool idle game, would love to see more plant variety.

Very cool, reminds me of inscryption. Good visual atmosphere.

Pretty interesting premise. The narrative aspect has potential.

Not bad seeing you come don’t come from a game developer background. I also like the fact that your game has such a small file size. Keep it up!

This was a pretty neat experience, the AI was somewhat janky but I liked the atmosphere. Felt like I was in a courage the cowardly dog fever dream.

Thank you for taking the time to play the game and enjoying it. If enough people like it, we’re planning on fleshing it out for a full feature game.

Cute, very good atmosphere but it was ruined by the text to speech accessibility feature, not sure if it’s only on my end. And Star kept blocking my interaction inputs like a Skyrim NPC blocking the doorway.

I agree that there should have been better indications on the direction the player should be heading. Something for us to look out for in the future. Thank you for taking the time to play and review our project.

I struggled with this one, maybe just not my type of game.

Cute low-res game, I thought the yellow stars were collectables at first, so I kept dying.

Enjoyable little game, the volume shattered my ears and the adjusted volume in the settings didn’t save sometimes.

I was confused at first but understood the gameplay after a couple of tries. Good visuals, sword swing animation could use a little more weight and impact because I felt like I wasn’t hitting any enemies.

Thank you for taking the time to write a brief critique.

We will definitely take that into consideration for the future. Thank you for playing and reviewing our first project.

Glad you pointed out that visuals were our strong point, we’ve taken note of your valuable feedback and will in future be more careful on how to present the controls and mechanics to the player.

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Had lots of fun with this one, the appearing doors we’re very fun to experience. The computer code puzzle was vague in terms of which orders to put the numbers in. Glad you included checkpoints for each room.

Thank you for the strong feedback, we appreciate you taking the time to give us info on what to look out for in the next project.