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srs2k22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90's | #89 | 2.589 | 3.111 |
Sound | #89 | 2.404 | 2.889 |
Overall | #103 | 2.219 | 2.667 |
Graphics | #104 | 2.311 | 2.778 |
Fun | #125 | 1.572 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow I didn't realize LÖVE supported 3D, and I've never run the game it in the browser. I'm guessing it was written in JavaScript and not Lua since it was the love.js port? I liked the way shooting missiles launched little versions of my ship.
love2d supports 3d through g3d library. it was written in lua, and translated to js game using love. js . thanks for the nice comment!
It is pretty glitchy, but I imagine emscripten might be partly to blame for that. Otherwise, cute game, nice style, reminds me of my Love2D projects :D
actually the glitchiness is all mine!!!!! :^)
"it's me, hi, I'm the problem, it's me" 😆♥️
Game crashed on load for both Firefox and Chrome. Sorry, couldn't play it to rate it.
thanks for the report! I noticed web version works on my windows machine but not in my Linux laptop. the error is about a gfx feature supported by the browser, I need to put an error when this occurs to suggest using the download version.
Good call. I was using Linux, so that might be it, but I'm surprised there is a Linux/Windows decide. I've never seen WebGL have issues. Perhaps you are doing something more interesting than I.
love the graphics, it looks like you fire your own ship as missiles? haha
I was ready for a full boss fight and everything but it ended so soon, wish you had time to make it longer ^^
yes totally rushed, I spent a lot of time planning ambitious features that required 3d maths only to drop them when time ran out :^) learnt a lot though!
I couldn't run the game and the page crashed the itchio app and my browser. Do you know what might be happening?
thanks for the report! I noticed web version works on my windows machine but not in my Linux laptop. the error is about a gfx feature supported by the browser+webgl driver, I need to put an error when this occurs to suggest using the download version.
Cool little thing